Sökning: "Human-Computer Interaction"

Visar resultat 21 - 25 av 540 uppsatser innehållade orden Human-Computer Interaction.

  1. 21. 3D Object Manipulation in Volumetric Video Production

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xinyi Wang; [2023]
    Nyckelord :Volumetric Video Production; Holographic Communication; Digital Human with 3D Object Manipulation; Human-Computer Interaction; Volumetrisk videoproduktion; holografisk kommunikation; digital människa med 3D-objektmanipulation; människadatorinteraktion;

    Sammanfattning : Remote communication methods have been changing these years and becoming even more important due to the global pandemic. Holographic communication, often represented by volumetric video, is one of the emerging communication methods. Unfortunately, there are few researches on combining 3D objects with volumetric videos. LÄS MER

  2. 22. Exploring Knowledge Vaults with ChatGPT : A Domain-Driven Natural Language Approach to Document-Based Answer Retrieval

    Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)

    Författare :Mathias Hammarström; [2023]
    Nyckelord :Human-computer-interaction; NLP; LLM; ChatGPT; Question-Answering; Information-Retrieval.; Människa-dator interaktion; NLP; LLM; ChatGPT; Question-Answering; Information-Retrieval.;

    Sammanfattning : Problemlösning är en viktig aspekt i många yrken. Inklusive fabriksmiljöer, där problem kan leda till minskad produktion eller till och med produktionsstopp. Denna studie fokuserar på en specifik domän: en massafabrik i samarbete med SCA Massa. LÄS MER

  3. 23. Establishing requirements for an e-learning platform for the chemiluminescence analyser LIAISON XL

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Mauricio Böckin; [2023]
    Nyckelord :Insturcional design; Interaction design; Human-computer interaction; Chemiluminescence analyzer; E-learning; Pedagogisk design; Interaktionsdesign; Människa–datorinteraktion; Kemiluminiscensanlaysator; E-lärande;

    Sammanfattning : E-learning has surged in popularity due to technological advancements and the COVID-19 pandemic, proving effective across various fields, including the healthcare sector. DiaSorin AB, a subsidiary of DiaSorin, a multinational biotechnology company, is exploring e-learning as an alternative to the on-site courses they are currently offering their customers, who mainly consist of laboratory personnel. LÄS MER

  4. 24. “Excuse me, I am still here” : Designing for the Wellbeing of People With Dementia

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Rosemary Andrade Lima Nerell; [2023]
    Nyckelord :dementia; wellbeing; design; interaction qualities; critical dementia; ECD; design; meaning-making; media and technology;

    Sammanfattning : A growing number of studies have been addressing the use of technology in dementia care. As traditional views of society focus mostly on the symptomatic aspects of dementia, the use of technology is limited to people’s impairments. LÄS MER

  5. 25. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER