Sökning: "Human-Computer Interaction"
Visar resultat 21 - 25 av 540 uppsatser innehållade orden Human-Computer Interaction.
21. 3D Object Manipulation in Volumetric Video Production
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Remote communication methods have been changing these years and becoming even more important due to the global pandemic. Holographic communication, often represented by volumetric video, is one of the emerging communication methods. Unfortunately, there are few researches on combining 3D objects with volumetric videos. LÄS MER
22. Exploring Knowledge Vaults with ChatGPT : A Domain-Driven Natural Language Approach to Document-Based Answer Retrieval
Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)Sammanfattning : Problemlösning är en viktig aspekt i många yrken. Inklusive fabriksmiljöer, där problem kan leda till minskad produktion eller till och med produktionsstopp. Denna studie fokuserar på en specifik domän: en massafabrik i samarbete med SCA Massa. LÄS MER
23. Establishing requirements for an e-learning platform for the chemiluminescence analyser LIAISON XL
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : E-learning has surged in popularity due to technological advancements and the COVID-19 pandemic, proving effective across various fields, including the healthcare sector. DiaSorin AB, a subsidiary of DiaSorin, a multinational biotechnology company, is exploring e-learning as an alternative to the on-site courses they are currently offering their customers, who mainly consist of laboratory personnel. LÄS MER
24. “Excuse me, I am still here” : Designing for the Wellbeing of People With Dementia
Master-uppsats, Uppsala universitet/Medier och kommunikationSammanfattning : A growing number of studies have been addressing the use of technology in dementia care. As traditional views of society focus mostly on the symptomatic aspects of dementia, the use of technology is limited to people’s impairments. LÄS MER
25. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER