Sökning: "IT ASSURANCE"

Visar resultat 1 - 5 av 537 uppsatser innehållade orden IT ASSURANCE.

  1. 1. Barnkulturgaranti : ​​En kvalitativ studie gällande skolkulturstrategin Relevant ​

    Uppsats för yrkesexamina på grundnivå, Linnéuniversitetet/Institutionen för musik och bild (MB)

    Författare :Christian Bravin; Martina Håkansson; [2024]
    Nyckelord :Barnkulturgaranti; skolkulturstrategi; skolkultur; ramfaktorteori; Kalmarregion;

    Sammanfattning : The purpose of this study is to investigate how primary school teachers and cultural coordinators in Kalmar County implement the regionally implemented school culture strategy Relevant through collaboration with various cultural institutions. Three teachers and two municipal cultural coordinators participate in the study. LÄS MER

  2. 2. Förbättringsförslag för kvalitetssäkring vid svetsning : En kvalitativ studie för implementation av kvalitetssystemet ISO 3834

    Kandidat-uppsats, Mittuniversitetet/Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-)

    Författare :Jonathan Sjödin; [2024]
    Nyckelord :Quality improvement; ISO 3834-2; Welding quality; Welding management; Cornerstone model; Swedish industry; Industry; Kvalitetsutveckling; ISO 3834–2; Svetskvalitet; Svetsledning; Hörnstensmodellen; svensk industri; Industri;

    Sammanfattning : Quality work has become important in recent decades for longterm profitability. ISO 3834 is a framework for achieving an effective quality system in welding. The advantage of using ISO 3834 is the ability to guarantee quality. Understanding Why quality assurance is important for companies, especially in welding, is crucial. LÄS MER

  3. 3. The bzzzt of frirends. Interspecific competition in Arctic plants for pollination services.

    Master-uppsats, Göteborgs universitet / Institutionen för biologi och miljövetenskap

    Författare :Malin Olsson; [2023-06-27]
    Nyckelord :the Arctic; pollinator networks; competition; autonomous selfing; Arktis; pollinationsnätverk; konkurrens; autonom självpollinering;

    Sammanfattning : The Arctic has a harsh environment that is challenging for the flora and fauna that inhabits the region. The ruling abiotic factors of the region results is a low species richness that creates a potential challenge for the region’s plant species. LÄS MER

  4. 4. Introducing software testing in an SME : An investigation of software testing in a web application

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Per Arn; [2023]
    Nyckelord :software testing; web applications; front end development; component testing; end-to-end testing; testing frameworks; Mjukvarutestning; webbapplikationer; frontendutveckling; komponenttestning; användartestning; testramverk;

    Sammanfattning : Quality assurance and software testing of software artifacts is as important as ever and this is especially so the case in web applications. The web applications of today are more complex and are used in more critical systems at a larger scale than ever before. However, testing of these applications is very challenging due to their dynamic nature. LÄS MER

  5. 5. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mario Palleschi; Isak Larsson; [2023]
    Nyckelord :Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Sammanfattning : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. LÄS MER