Sökning: "Imitation Learning"

Visar resultat 1 - 5 av 56 uppsatser innehållade orden Imitation Learning.

  1. 1. Local Planning for Unmanned Ground Vehicles using Imitation Learning

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknik

    Författare :Johan Henningsson; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Mobile robotics is an expanding field worldwide leading to the need for advanced path-planning algorithms that can traverse various environments. Current state-ofthe- art path-planning algorithms used at the Swedish Defence Research Agency, FOI, tend to be inflexible and parameter dependent. LÄS MER

  2. 2. Imitation Learning on Branching Strategies for Branch and Bound Problems

    Master-uppsats, KTH/Matematisk statistik

    Författare :Magnus Axén; [2023]
    Nyckelord :Graph Networks; Convolutions; MIP; Branch and Bound; Facility Location Problem; MDP; Imitation Learning; Graf nätverk; Faltning; Blandade heltaltsproblem; Branch and Bound; Facility Location Problem; Markov; Imitationsinlärning;

    Sammanfattning : A new branch of machine and deep learning models has evolved in constrained optimization, specifically in mixed integer programming problems (MIP). These models draw inspiration from earlier solver methods, primarily the heuristic, branch and bound. LÄS MER

  3. 3. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William Ahlberg; [2023]
    Nyckelord :Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Sammanfattning : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. LÄS MER

  4. 4. Fine-tuning Bot Play Styles From Demonstration

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Felicia Fredriksson; [2023]
    Nyckelord :;

    Sammanfattning : In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. Nonetheless, in the game industry there is still a necessity for bots not only to succeed in the environments but also to act human-like while playing the game. LÄS MER

  5. 5. Using Imitation Learning for Human Motion Control in a Virtual Simulation

    Master-uppsats, Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013); Karlstads universitet/Avdelningen för datavetenskap

    Författare :Christoffer Akrin; [2022]
    Nyckelord :Imitation Learning; Behavioral Cloning; k-NN Regressor; Test Automation; Manual Testing; Virtual Simulation;

    Sammanfattning : Test Automation is becoming a more vital part of the software development cycle, as it aims to lower the cost of testing and allow for higher test frequency. However, automating manual tests can be difficult as they tend to require complex human interaction. LÄS MER