Sökning: "Immersive VR Environment"

Visar resultat 1 - 5 av 34 uppsatser innehållade orden Immersive VR Environment.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Noelle Bender; [2024]
    Nyckelord :VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Sammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER

  2. 2. GETTING READY TO LEARN IN VR

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Alice Zupančič; [2023-10-10]
    Nyckelord :VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Sammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER

  3. 3. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Christian K. K. Lindberg; [2023]
    Nyckelord :cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Sammanfattning : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. LÄS MER

  4. 4. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  5. 5. Nature in VR: A Multisensory Perspective of Artificial Nature Exposure

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för biovetenskap

    Författare :Alfred Mossberg; Kristoffer Wall; [2023]
    Nyckelord :Virtual reality; artificial nature exposure; multisensory integration; immersion; cognitive restorativeness;

    Sammanfattning : A virtual environment can offer a highly immersive experience with a feeling of presence similar to the physical world. Nevertheless, it still lacks several multisensory and emotional properties to fully substitute or replicate the physical world's richness and complexity. LÄS MER