Sökning: "In-game relationships"
Visar resultat 1 - 5 av 10 uppsatser innehållade orden In-game relationships.
1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER
2. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group
Magister-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. LÄS MER
3. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
Master-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. LÄS MER
4. Understanding In-game Purchase Behavior of Millennials in Mobile Battle Royale Games
Master-uppsats, Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakultetenSammanfattning : Background The consumer behavior of mobile game players, especially the main consumingforce - millennials, has started to gain more attention as the mobile game industryhas turned into one of the most profitable entertainment fields. Nevertheless, thereis no unified model to understand the in-game purchase behavior of all mobilegames since the strengthening factors in video games are divergent subject to thegame genre. LÄS MER
5. Friends or Strangers? Modeling Types of In-game Relationship, Social Capital and Psychological Well-being
Master-uppsats, Uppsala universitet/Människa-datorinteraktionSammanfattning : Online games are becoming more and more popular nowadays. Interacting with others in games has also become a channel for establishing or developing social relationships. In this article, the author conducted an online survey (N=165) to study the relationship between types of in-game relationships, social capital, and psychological well-being. LÄS MER