Sökning: "Interactive art"

Visar resultat 1 - 5 av 89 uppsatser innehållade orden Interactive art.

  1. 1. A Verified QBF Solver

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Axel Bergström; [2024]
    Nyckelord :;

    Sammanfattning : Quantified Boolean Formulas (QBFs) extend propositional logic with universal and existential quantification over Boolean variables.  A QBF is satisfiable if and only if there is an assignment of Boolean values to the free variables that makes the formula true, and a QBF solver is a software tool determining if a given QBF is satisfiable. LÄS MER

  2. 2. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  3. 3. Assembly Line Balancing : Addressing the Theory-Practice Gap

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Christoffer Fink; [2023]
    Nyckelord :assembly line balancing; ALB; OptaPlanner;

    Sammanfattning : The efficiency of an assembly line depends on how the different tasks are distributed among the work stations that make up the assembly line. Assigning the tasks to the stations is called assembly line balancing (ALB) and is an NP-hard optimization problem. LÄS MER

  4. 4. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Josephine Kvarnberg; [2023]
    Nyckelord :user experience; user interface; login; soft values; användarupplevelse; användargränssnitt; inlogg; mjuka värden;

    Sammanfattning : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. LÄS MER

  5. 5. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Nyblom; [2023]
    Nyckelord :Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Sammanfattning : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. LÄS MER