Sökning: "Japanese Role-playing Games"

Visar resultat 1 - 5 av 8 uppsatser innehållade orden Japanese Role-playing Games.

  1. 1. “Reading” Japanese Role-playing Games : On the Example of Atelier Shallie DX (2020)

    Kandidat-uppsats, Stockholms universitet/Avdelningen för japanska

    Författare :Cezar Apreotesei B.; [2020]
    Nyckelord :Japanese Role-playing Games; Video Games; Story Games; Atelier Shallie; Japanese Studies; Game Studies; Ludonarratology; ロールプレイングゲーム、ビデオゲーム、ストーリーゲーム、シャリーのアトリエ、日本学科、ゲーム学科、ルドナラトロジー;

    Sammanfattning : The Japanese role-playing games attract players worldwide. Though, this is not necessarily due to a fascination with Japanese culture. While considering recent research on video games in Japanese Studies, especially the monograph by Rachael Hutchinson, this thesis puts an emphasis on Game Studies, as represented by Espen Aarseth. LÄS MER

  2. 2. Game design of multiple genre, testing player experience on shifting combat.

    Kandidat-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Alfred Niklasson; [2019]
    Nyckelord :Immersion; Flow; Video Games; Games Experience Questionnaire; Disruption.;

    Sammanfattning : As more and more people get in to video games. We look at what makes for a good experience. Psychological factors which enriches gameplay like flow and immersion. And Game design factors which provides conditions for flow and immersion. LÄS MER

  3. 3. Kriget i landet långt borta : En historiebruksanalys av spelet Valkyria Chronicles

    Uppsats för yrkesexamina på avancerad nivå, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Nicklas Ernberg; [2018]
    Nyckelord :use of history history narratology the west; Historiebruk occidentalism historia narratologi japan rpg jrpg väst;

    Sammanfattning : This study seeks to analyze the japanese role-playing video game Valkyria Chronicles. Since the game uses a fictionalized european scene of World War 2 as its setting, it is an interesting object for analysis. LÄS MER

  4. 4. Believability assessment model : En modell för att mäta trovärdighet i berättelsedrivna spel

    Kandidat-uppsats, Södertörns högskola/Medieteknik; Södertörns högskola/Medieteknik

    Författare :Oscar Fischier; Ruben Bergqvist; [2017]
    Nyckelord :Believability; Trovärdighet; NPC; GAM; BAM;

    Sammanfattning : An essential part of the video game experience are the characters. How the characters are perceived as believable can make or break the immersion of the experience. This paper aims to create a model which can be used as a tool for analysis, designed to measure believability in video game characters. LÄS MER

  5. 5. Problematic particles. A translation analysis of sentence-final particles used in Tales of Vesperia.

    Kandidat-uppsats, Göteborgs universitet/Institutionen för språk och litteraturer

    Författare :Mikael Niazi; [2015-02-18]
    Nyckelord :Japanska; translation; localization; video games; role-language; gender;

    Sammanfattning : This thesis will inquire into translation issues surrounding Japanese gender-specific sentencefinal particles used by the main character of the role-playing game Tales of Vesperia. The focal point of the study is the investigation regarding how the translators of the English game converted certain pieces of language tied to gender from Japanese to English in order to adjust the text to the Western audience. LÄS MER