Sökning: "Joakim Ericson"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden Joakim Ericson.

  1. 1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Nyckelord :DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Sammanfattning : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. LÄS MER

  2. 2. Jet fragmentation in shaped charges

    Master-uppsats, KTH/Matematik (Avd.)

    Författare :Joakim Ericson; [2022]
    Nyckelord :Shaped charges; numerical simulation; jet fragmentation; Riktad sprängverkan; numerisk simulering; strål-fragmentering;

    Sammanfattning : This master thesis treats the numerical simulation of shaped charge jets and its fragmentation process. Shaped charges is a method to concentrate the effect of an explosive charge and penetrate deeply into a target due to a the formation of a jet with great penetration capabilities. LÄS MER

  3. 3. CheckMate : Remote Arduino powered chess

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :JOAKIM ERICSON; ADAM WESTERMARK; [2020]
    Nyckelord :Mechatronics; Chess; Arduino; WiFi-module; Webserver; Hall-eect sensor; Electromagnet; Mekatronik; Schack; Arduino; Wifi-modul; Webbserver; Halleektsensor; Elektromagnet;

    Sammanfattning : Board games are on the rise and chess is no exception. However, in an increasingly digitalized world these board games lack something in comparison to digitalized games, being able to play with anyone anywhere. This project aimed to combine these two worlds by being a physical game of chess where one could play against an opponent from far away. LÄS MER

  4. 4. Automatic Room-Blueprint Extraction using SfM

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Joakim Ericson; Filip Jardby; [2020]
    Nyckelord :Technology and Engineering;

    Sammanfattning : In this thesis the possibility of automatically generating a blueprint of an indoor area, for example a grocery store, using a smartphone camera and images from existing analytic or surveillance cameras was examined. The method used for the transition between 2D camera images and 3D reconstruction was Structure from Motion. LÄS MER

  5. 5. Möbiustransformationer ur ett Euklidiskt perspektiv

    Kandidat-uppsats, Högskolan i Gävle/Matematik

    Författare :Joakim Ericson; [2018]
    Nyckelord :Möbiustransformationer; Euklidisk; Euklides; Geometri; Inversioner; Steiner; Apolloniska; Ptolemaios;

    Sammanfattning : I detta examensarbete kommer vi titta på möbiustransformationer samt klassisk Euklidisk geometri i planet. Vartefter vi kommer titta närmare på deras relation och se att mycket av det vi gör med möbiustransformationer kan vi göra med Euklidisk geometri. Slutligen kommer vi titta på Inversioner och några specifika inversionsproblem. . LÄS MER