Sökning: "Kakee Lau"

Hittade 2 uppsatser innehållade orden Kakee Lau.

  1. 1. Viability of Using Markerless Motion Capture : In the Creation of Animations for Computer Games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Viktor Mattsson; Timmy Mårtensson; [2014]
    Nyckelord :Production pipeline; passive optical motion capture; markerless motion capture; animation; computer games.;

    Sammanfattning : This thesis presents a study on how to create a production pipeline using a markerless motion capture system for the creation of animations in computer games. The questions the authors desire to answer are: Is it possible to create a pipeline that uses markerless motion capture for the creation of animations in computer games? And also: Can a markerless motion capture system fit in an animation pipeline for games? This thesis is based on previous work by Kakee Lau (Lau, 2012), a former student of Gotland University College. LÄS MER

  2. 2. Skapande av animationer för interaktiv spelmedia genom motion capture

    Kandidat-uppsats, Institutionen för speldesign, teknik och lärande

    Författare :Kakee Lau; [2013]
    Nyckelord :Pipeline; motion capture; in-game animations;

    Sammanfattning : In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game industry, they are not of public knowledge and dissemination of information is hindered by the severe NDA (non-disclosure agreements) imposed on the studios and artists. LÄS MER