Sökning: "League of Legends"

Visar resultat 1 - 5 av 47 uppsatser innehållade orden League of Legends.

  1. 1. Schadenfreude : I love watching you suffer (In game)

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mattias Johansson; Isac Rosenberg; [2023]
    Nyckelord :epicaricacy; schadenfreude; psychology; game design; player behavior; league of legends; toxicity;

    Sammanfattning : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. LÄS MER

  2. 2. Does esports participation help in developing computer literacy skills?

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Mihai Gabriel Bodnarescu; Jacob Granstedt; [2023]
    Nyckelord :Esports; Computer literacy; League of Legends;

    Sammanfattning : In this paper, we have focused on possible connections between Esports, more narrowly League of Legends, and increased Computer Literacy Skills.  The purpose of this study was to research Esports and Computer Literacy skills and analyse the possible link and how it might overall help one’s day-to-day life, job prospects and more by using Esports as a tool for learning Computer Literacy Skills. LÄS MER

  3. 3. Learning mechanism in game tutorials : For entertaining games

    Kandidat-uppsats,

    Författare :Mathias Jakobsson Ruuska; Carl Sjösten; Oscar Nilsson; [2023]
    Nyckelord :Learning; Entertaining Game; Serious game; League of Legends; Overwatch; Tutorials; Artificial Intelligence.;

    Sammanfattning : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. LÄS MER

  4. 4. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Qiaoting Wang; [2023]
    Nyckelord :moderation; toxic behavior; report; League of Legends; DOTA2;

    Sammanfattning : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. LÄS MER

  5. 5. KÖPINTENTIONER I LEAGUE OF LEGENDS : En studie om drivkraften bakom köp av spelutsmyckningar

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Emelina Johansson; [2023]
    Nyckelord :freemium; loot boxes; demand through inconvenience; identitet; spelutsmyckningar; League of Legends; spel;

    Sammanfattning : Denna studie utforskar vad som motiverar spelare till köp av utsmyckningar i spel. Studien undersöker League of Legends (2009) freemium modell och hur de uppnått sin framgång med säljandet av alternativa utseenden till spelkaraktären. LÄS MER