Sökning: "Level-Design"
Visar resultat 11 - 15 av 111 uppsatser innehållade ordet Level-Design.
11. Attributes of Tool Development : Proceduralism for the Environment Artist
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : This paper explores what attributes are important for the creation of environment art tools. The purpose of this is to make sure that when a tool is to be developed, it will be done properly within a given time frame. This is important since the cost of tool development is high in both time and capital spent. LÄS MER
12. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). LÄS MER
13. Dying Light's level design through the lens of player movement
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. LÄS MER
14. How the level design of the game Lost in Random uses staging, shape language, and scale to signify combat areas.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The aim of this thesis is to understand how the level design elements in Lost in Random, staging, scale, and shape language convey danger within combat areas. The purpose of the analysis was to find patterns in the visual level design elements presented in the first moment of combat. LÄS MER
15. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. LÄS MER