Sökning: "Linear game design"
Visar resultat 1 - 5 av 22 uppsatser innehållade orden Linear game design.
1. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. LÄS MER
2. Math Visualizations in VR
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. LÄS MER
3. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER
4. ICKE-LINJÄRITET I LINJÄRA SPEL : Hur påverkar designmönster spelarens uppfattning av icke-linjäritet i spel?
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : En undersökning utfördes av hur väl designmönster som fokuserar på autonomi och utforskning skapar uppfattning av icke-linjäritet hos spelare. Genom användningen av tidigare undersökta mönster och principer inom level design skapades en artefakt i form av ett datorspel med tre nivåer som undersökte dessa designmönster. LÄS MER
5. Cross punching full body movement game using Godot
M1-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : This thesis aims to create an easy to play exergame that can be used by office workers in theirday-to-day work to battle the long-term consequences of a sedentary lifestyle. A sedentarylifestyle can lead to serious health risks such as obesity and diabetes. This gives exergames anopportunity to be implemented in the daily life of the affected. LÄS MER