Sökning: "Low-fidelity prototyping"

Visar resultat 1 - 5 av 15 uppsatser innehållade orden Low-fidelity prototyping.

  1. 1. Xocchiali AR glasses - Design, implementation and usability testing of simple AR glasses

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Aleksy Królczyk; Adam Korytowski; [2023]
    Nyckelord :glasses; wearables; design; usability; testing; virtual reality; augmented reality; VR; AR; Technology and Engineering;

    Sammanfattning : This thesis focuses on designing and prototyping a companion application for Xocchiali's AR glasses which are to be stylish, unobtrusive and cheap smart glasses designed to be used on a daily basis. The main goal was to create a user-friendly application that helps configure the glasses for everyday use. LÄS MER

  2. 2. Cross-Cultural Web Design for a Rule Based Marketing Tool

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Annie Önnered; Erica Karlsson; [2019]
    Nyckelord :cross-cultural design; rule building tool; in-flight marketing; prototype; user behaviour; user centered design; Technology and Engineering;

    Sammanfattning : While flying today the customers will receive static advertisements on the screens placed in front of every seat. Hence, the advertisements do not differ depending on the flight’s duration or personal interests. LÄS MER

  3. 3. Gesture-Driven Interaction in Head-Mounted Display AR: Guidelines for Design Within the Context of the Order Picking Process in Logistic Warehouses

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Robin Medin; [2018]
    Nyckelord :AR; HMD; Gesture; Interaction;

    Sammanfattning : This thesis investigates how gesture-driven interfaces, integrated in HMD- based (Head-Mounted Display) Augmented Reality (AR) devices can be used in the context of order picking processes in logistic warehouses as a substitute to existing solutions for visualisation and interaction with order picking lists: which hand gestures should be used? What qualities are essential for designing a successful substitute? By applying an User-Centered Design approach, generative ideation methodologies, prototyping and usability testing this research results in a contribution to a framework of design guidelines for designing gesture-driven AR in the order picking process, as well as a proposition of a gestural interaction language grounded in both earlier research and empirical findings. The empirical findings include details of the end users’ gestural interaction preferences and content-related considerations, which was implemented in a low fidelity prototype and evaluated in the contextual domain of the end users. LÄS MER

  4. 4. Visualization of Vehicle Usage Based on Position Data for Root-Cause Analysis : A Case Study in Scania CV AB

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Ramadhan Kurniawan Sagala; [2018]
    Nyckelord :HCI; UX; visualization; Scania; design; interaction;

    Sammanfattning : Root cause analysis (RCA) is a process in Scania carried out to understand the root cause of vehicle breakdowns. It is commonly done by studying vehicle warranty claims and failure reports, identifying patterns that are correlated to the breakdowns, and then analyzing the root cause based on those findings. LÄS MER

  5. 5. Optimize the user experience of Linked Data visualization

    Master-uppsats, KTH/Medieteknik och interaktionsdesign, MID

    Författare :Ela Yudhanira; [2018]
    Nyckelord :Linked Data; User experience; Visualization; Usability evaluation; Länkade Data; Användarupplevelse; Visualisering; Anvandbarhetstestning;

    Sammanfattning : The use of Linked Data to model and visualize complex information entails usability challenges and opportunities to improve the user experience. This study seeks to enhance the user experience of a product information tool which is developed with Linked Data approach. LÄS MER