Sökning: "Ludonarrative Dissonance"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Ludonarrative Dissonance.

  1. 1. Ludonarrative design & player experience : Vocabulary usage and purpose of ludonarrative exploration

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sanna Blomquist; [2023]
    Nyckelord :Ludonarrative dissonance; ludonarrative harmony; player experience; environmental storytelling; narrative storytelling; agency;

    Sammanfattning : This paper deals with the differing vocabulary between academic and player discussions when it comes to discussing gaming experiences. The main terminology that is explored is ludonarrative dissonance and ludonarrative harmony along with its usage. LÄS MER

  2. 2. DESIGN GUIDELINES FOR MAKING NARRATIVELY SYMBOLIC GAME MECHANICS : Literary Analysis of How the Yu-Gi-Oh Trading Card Game Visualises the Arthurian Legend With Game Mechanics

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Lydia Millqvist; [2022]
    Nyckelord :Symbolism; Ludonarrative Dissonance; Ludonarrative Resonance; Narrative Mechanics; Yu-Gi-Oh; Trading Card Game; Arthurian Legend; Game Design Guidelines;

    Sammanfattning : The relationship between narrative and game mechanics has been researched under terms such as ludonarrative dissonance, ludonarrative resonance and narrative mechanics. Yu-Gi-Oh! is a Trading Card Game which contains game mechanics that symbolically represents sections of the Arthurian legend. LÄS MER

  3. 3. “WHAT IS YOUR DPS, HERO?” : Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Athanasios Karavatos; [2017]
    Nyckelord :MMORPG; Narrative; Ludonarrative Dissonance; Design;

    Sammanfattning : This thesis studies the MMORPGs and the ludonarrative dissonance that exist in the complexity of their design. Given the massive multiplayer nature of these games, players of different ambitions and gameplay preference need to coexist, which is a massive challenge for both the players themselves and the designers of these worlds. LÄS MER

  4. 4. ”Run you bastards! I’m coming for you all!” : En narrativ och processretorisk analys av Tomb Raider

    Kandidat-uppsats, Uppsala universitet/Avdelningen för retorik

    Författare :Christoffer Wahlsten; [2016]
    Nyckelord :Procedural Rhetoric; Rhetoric; Video Games; Narrative Analysis; Tomb Raider; Lara Croft; Ludology; Characterization; Ludonarrative Dissonance; PC Games; Female Characters; Processretorik; retorik; TV-spel; narrativ analys; Tomb Raider; Lara Croft; ludologi; karaktärisering; ludonarrativ dissonans; datorspel; kvinnliga karaktärer;

    Sammanfattning : Uppsatsen tar sig – med utgångspunkt i en analys av spelet Tomb Raider (2013) – an frågan om hur karakterisering genomförs inom interaktiva dataspel. Wahlsten väljer att använda sig dels av Sonja K Foss metod för narrativ analys, dels av Ian Bogosts procedurala retorik för att visa hur karaktären Lara Croft konstrueras under loppet av spelet. LÄS MER

  5. 5. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Mikael Hansson; Stefan Karlsson; [2016]
    Nyckelord :first-person; video games; identification; identity; self; self-perception; perception; immersion; narrative; user-study; charakter; fictional; role-playing; narratology; ludology; ludonarrative; ludonarrative dissonance; walking simulator; crafting survival; Dear Esther; Minecraft; player presence; role;

    Sammanfattning : In this study we aimed to investigate the process through which players of video games situate, and form an understanding of their presence within the virtual game environment. This study specifically investigates this process in games played through a first person perspective with the intention of minimising the amount of visual information provided the participants. LÄS MER