Sökning: "Ludvig Liljeqvist"

Hittade 3 uppsatser innehållade orden Ludvig Liljeqvist.

  1. 1. BIAS - A Unity Asset for Procedurally Generating Cities

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Alma Eriksson; David Hultsten; David Hall; William Johnsson; Ludwig Hultqvist; Ludvig Liljeqvist; [2020-10-30]
    Nyckelord :procedural content generation; PCG; video game development; 3D cities; unity; terrain generation; city generation;

    Sammanfattning : Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in game development to make the process of creating game assets less time consuming. LÄS MER

  2. 2. Hierarkins påverkan : En studie om arbetsmotivation

    Kandidat-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Gabriel Liljeqvist; Ludvig Cerwall; [2018]
    Nyckelord :Self-determination Theory; Expectancy Theory; motivation; hierarki; offentlig sektor; arbetsmotivation;

    Sammanfattning : Motivationsteori avser att förklara hur individer motiveras på sin arbetsplats. I den omfattande forskningen på området delas motivation ofta in i yttre och inre motivation. LÄS MER

  3. 3. Finding Triggers for Innovation Within eSports

    Kandidat-uppsats, Akademin för innovation, design och teknik

    Författare :Erik Liljeqvist; Ludvig Kallin; Mikael Cambrand; [2014]
    Nyckelord :eSports Innovation Triggers Creativity;

    Sammanfattning : Since the creation of the internet there has been a development towards a globalized community of people. With the potential for connectivity between people all over the world subcultures are inevitably created. One such subculture is eSports. Over the past decade eSports has seen a steady increase in popularity. LÄS MER