Sökning: "Människa-datorinteraktion"

Visar resultat 11 - 15 av 213 uppsatser innehållade ordet Människa-datorinteraktion.

  1. 11. Navigating Anonymity in Online Communities: A Multilevel Perspective : Examining user experiences and perceptions of online anonymity in the Fishbrain enthusiast community

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Md. Shadman Rahman; [2023]
    Nyckelord :Online anonymity; Enthusiast community; Fishbrain platform; Online Communities; Social media platforms; Macro and micro-level structures; Factual anonymity; Social group anonymity; Physical anonymity; Deductive thematic analysis; User behavior; Privacy concerns; User perceptions;

    Sammanfattning : This study examines the intricate dynamics of online anonymity in the context of Fishbrain, a platform for fishing enthusiasts. By conducting semi-structured interviews with ten Fishbrain users, I scrutinized the experiences and understanding of online anonymity through a deductive thematic analysis approach. LÄS MER

  2. 12. Contextualizing Customer Feedback: A Research-through-Design Approach - Alternative Approaches and Dialogical Engagement in Survey Design

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Rasmus Svensson; [2023]
    Nyckelord :Human-Computer Interaction; Research-through-Design RtD ; Digital Service Design; Enterprise Resource Planning ERP systems; Invoicing; Customer Experience CX ; Customer Satisfaction CS ; Contextualization; Dialogical Approach; Customer Journey; Survey design; Questionnaire design; Net Promoter Score NPS ; Customer Satisfaction Score CSAT ; Customer Effort Score CES ; Chatbot; Virtual Agent; Customer Support Agent; Design Guidelines; Double Diamond; User Experience UX ; User Interface UI ; Interaction Design ID ;

    Sammanfattning : Providing context behind customer feedback remains a challenge for company’s who rely on approaching Customer Experience (CX) through standardized Customer Satisfaction (CS) metrics like Net Promoter Score (NPS), Customer Satisfaction Score (CSAT), and Customer Effort Score (CES). Practical guidelines for monitoring CS throughout the customer journey are limited, creating a gap in academic research. LÄS MER

  3. 13. Behavioural Observations as Objective Measures of Trust in Child-Robot Interaction: Mutual Gaze

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Beliz Akkuzu; [2023]
    Nyckelord :;

    Sammanfattning : Given the subjective nature of trust as a phenomenon and its unified multifaceted contributions for every individual context,the development of a computational model of trust proves to be a difficult endeavour. In this study, we investigate mutual gaze as a behavioural measure of social trust and liking in child-robot interaction. LÄS MER

  4. 14. How do I play this? : A case study Looking into information overload within the grand-strategy game genre

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Nur Khamran; [2023]
    Nyckelord :Video Games; Tooltips; GSG; Grand Strategy; Tutorial;

    Sammanfattning : The goal of the project is to explore the issue of information overload in grand-strategy games, specifically focusing on Paradox games,and utilizing Victoria 3 as the primary case study. The research delves into the background and theory of grand strategy games, includingthe user experience, tooltip design, tutorials, and think-aloud interviews. LÄS MER

  5. 15. 3D Gaze Estimation on RGB Images using Vision Transformers

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jing Li; [2023]
    Nyckelord :3D Gaze Estimation; Vision Transformers ViTs ; Convolutional Neural Networks CNNs ; Multi-Head Attention; Red-Green-Blue RGB Images; 3D Blickriktningsestimering; Vision Transformers ViTs ; Konvolutionsneurala Nätverk CNNs ; Multi-Head Attention; Röd-Grön-Blå RGB Bilder;

    Sammanfattning : Gaze estimation, a vital component in numerous applications such as humancomputer interaction, virtual reality, and driver monitoring systems, is the process of predicting the direction of an individual’s gaze. The predominant methods for gaze estimation can be broadly classified into intrusive and nonintrusive approaches. LÄS MER