Sökning: "Människa-datorinteraktion"
Visar resultat 11 - 15 av 213 uppsatser innehållade ordet Människa-datorinteraktion.
11. Navigating Anonymity in Online Communities: A Multilevel Perspective : Examining user experiences and perceptions of online anonymity in the Fishbrain enthusiast community
Master-uppsats, Uppsala universitet/Människa-datorinteraktionSammanfattning : This study examines the intricate dynamics of online anonymity in the context of Fishbrain, a platform for fishing enthusiasts. By conducting semi-structured interviews with ten Fishbrain users, I scrutinized the experiences and understanding of online anonymity through a deductive thematic analysis approach. LÄS MER
12. Contextualizing Customer Feedback: A Research-through-Design Approach - Alternative Approaches and Dialogical Engagement in Survey Design
Master-uppsats, Uppsala universitet/Människa-datorinteraktionSammanfattning : Providing context behind customer feedback remains a challenge for company’s who rely on approaching Customer Experience (CX) through standardized Customer Satisfaction (CS) metrics like Net Promoter Score (NPS), Customer Satisfaction Score (CSAT), and Customer Effort Score (CES). Practical guidelines for monitoring CS throughout the customer journey are limited, creating a gap in academic research. LÄS MER
13. Behavioural Observations as Objective Measures of Trust in Child-Robot Interaction: Mutual Gaze
Master-uppsats, Uppsala universitet/Människa-datorinteraktionSammanfattning : Given the subjective nature of trust as a phenomenon and its unified multifaceted contributions for every individual context,the development of a computational model of trust proves to be a difficult endeavour. In this study, we investigate mutual gaze as a behavioural measure of social trust and liking in child-robot interaction. LÄS MER
14. How do I play this? : A case study Looking into information overload within the grand-strategy game genre
Master-uppsats, Uppsala universitet/Människa-datorinteraktionSammanfattning : The goal of the project is to explore the issue of information overload in grand-strategy games, specifically focusing on Paradox games,and utilizing Victoria 3 as the primary case study. The research delves into the background and theory of grand strategy games, includingthe user experience, tooltip design, tutorials, and think-aloud interviews. LÄS MER
15. 3D Gaze Estimation on RGB Images using Vision Transformers
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Gaze estimation, a vital component in numerous applications such as humancomputer interaction, virtual reality, and driver monitoring systems, is the process of predicting the direction of an individual’s gaze. The predominant methods for gaze estimation can be broadly classified into intrusive and nonintrusive approaches. LÄS MER