Sökning: "MMO Communities"
Hittade 3 uppsatser innehållade orden MMO Communities.
1. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group
Magister-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. LÄS MER
2. Enhanced Vulnerability and Capacity Assessments as an organisational learning bridge for resilience building? A case study of Red Cross National Societies in the Caribbean
Master-uppsats, Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetSammanfattning : Adaptive capacity based on organisational learning (OL) is at once a critical imperative facing humanitarian organisations in their mission to save lives and support communities most at risk; and inherently evidenced as an enduring weakness over the past decades. Vulnerability and Capacity Assessments (VCA) are community-based risk assessments established for their utility in supporting communities’ iterative learning. LÄS MER
3. The Social Structure of Massive Multiplayer Online Communities : Investigating the social network of a World of Warcraft guild
Kandidat-uppsats, Sociologiska institutionen; Stockholms universitetSammanfattning : The growing role of communication using computers in people’s everyday lives is reflected by the debates about massive multiplayer online role playing games (MMOs) like World of Warcraft and the Internet as a whole. While people may be driven by the same psychological drives that have spurred interaction between people in the past, this interaction is increasingly facilitated with the use of computer mediated communication (CMC). LÄS MER