Sökning: "MMO"

Visar resultat 1 - 5 av 32 uppsatser innehållade ordet MMO.

  1. 1. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group

    Magister-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Ludvig Stone; [2023]
    Nyckelord :Gaming; Ethnography; Political Discourse Theory; Logics Approach; Social Gaming; World of Warcraft; Com-munities; MMO; Multiplayer Gaming; Digital Humanities;

    Sammanfattning : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. LÄS MER

  2. 2. Enhanced Vulnerability and Capacity Assessments as an organisational learning bridge for resilience building? A case study of Red Cross National Societies in the Caribbean

    Master-uppsats, Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Författare :Gwenaëlle Delcourt; [2023]
    Nyckelord :Organisational learning; resilience; vulnerability and capacity assessments VCAs ; red cross red crescent; Disaster risk management; MMO; Social Sciences;

    Sammanfattning : Adaptive capacity based on organisational learning (OL) is at once a critical imperative facing humanitarian organisations in their mission to save lives and support communities most at risk; and inherently evidenced as an enduring weakness over the past decades. Vulnerability and Capacity Assessments (VCA) are community-based risk assessments established for their utility in supporting communities’ iterative learning. LÄS MER

  3. 3. Protocol-aware fuzzing of DTLS

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Rahbar Ghori; [2021]
    Nyckelord :;

    Sammanfattning : Communication protocols like TCP and UDP enable transfer of databetween sender and receiver during online communication. To provide security from eavesdropping, message forgery and data tampering during online communication, communication protocols likeTLS and DTLS are run on top of TCP/UDP. LÄS MER

  4. 4. En balanserad MMO-ekonomi


    Författare :Andreas Lönnermark; Axel Sigl; [2021]
    Nyckelord :MMO; Game economy; inflation; A balanced MMO-economy;

    Sammanfattning : Ett MMO (Massively Multiplayer Online) är ett spel som spelas av många spelare samtidigt. Dessa spel består av virtuella världar som spelaren kan utforska. Många av dessa världar har en egen ekonomi med egna virtuella varor, tjänster och valutor. I denna uppsats presenteras analysen av ett par sådana ekonomier. LÄS MER

  5. 5. Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation

    Magister-uppsats, Umeå universitet/Institutionen för psykologi

    Författare :Simone Colombo; [2021]
    Nyckelord :CMC; IPA; MMO; Minecraft; server; situated; Minecraft; CMC; MMO; server; läge;

    Sammanfattning : The present study investigated Computer-Mediated Communication (CMC) as situated phenomenonin Massive Multiplayer Online (MMO) servers. The popular videogame of Minecraft was chosen as a testbed to examine CMC within its simulated environment. Previous research on videogames explored CMC without considering the role of the server. LÄS MER