Sökning: "MMOG"
Visar resultat 1 - 5 av 9 uppsatser innehållade ordet MMOG.
1. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER
2. Toxicity in the game World of Tanks: A participant observation ethnography, thematic analysis, content analysis and autoethnography
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Previous research has studied toxicity in World of Tanks game with a focus on precursors of toxicity, player performance in the game from the perspective of gender-performance gap or observing the players' major behaviors instigated by various situations within the game. This research focuses on player's behavior in the game chat with an emphasis on toxic behavior by using participant observation ethnography, thematic analysis, content analysis and autoethnography. LÄS MER
3. English Vocabulary Acquisition through MMOG/MMORPGs and other Extramural Activities
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för kultur, språk och medier (KSM)Sammanfattning : .... LÄS MER
4. Att bygga förtroende i virtuella team: En studie ur perspektiv från ledare i virtuella världar
Kandidat-uppsats, Lunds universitet/Institutionen för informatikSammanfattning : Due to the COVID-19 pandemic and an increasing demand for distributed work, virtual teams emerge in workplaces at an increased rate. A common factor of performance in virtual teams are the levels of trust, which is tightly interlinked with both communication and leadership. LÄS MER
5. Non-centralized distributed algorithm to locate nearby servers based on player positions for a MMOG server cluster
Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för informations- och kommunikationsteknik (ICT)Sammanfattning : In this thesis a non-centralized algorithm is proposed to locate nearby servers based on their players’ positions in a massive multiplayer online game server cluster. The purpose of this is to enable that players can visually see each other even though they are connected to different servers. LÄS MER