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Visar resultat 1 - 5 av 6 uppsatser som matchar ovanstående sökkriterier.
1. Behavioural comparison of test and field executions of video games
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Software developers write tests to ensure that their application behaves as intended. However, the behaviour of an application in production may deviate from the behaviours that are tested. This difference between test and field executions is rarely assessed in practice. LÄS MER
2. Virtual Reality Language Learning : Designing some VR Wor(l)ds
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. LÄS MER
3. Why some energy cooperatives diversify and others do not: A comparative case study in Bavaria
Master-uppsats, Uppsala universitet/Institutionen för geovetenskaperSammanfattning : Energy cooperatives have become an important player in the German energy transition. After two legal amendments in the Renewable Energy Act in 2012 and 2014 the number of new foundations dropped sig-nificantly. LÄS MER
4. Investigation of a Knowledge-Based Subset Construction for Multi-Player Games of Imperfect Information
Kandidat-uppsats, KTH/Skolan för teknikvetenskap (SCI)Sammanfattning : Games can be used to model different autonomous decision problems to find strategies ac- cording to which the involved agents should act. When the agents in these problems cannot differentiate between certain states, for example due to a damaged sensor, the modeled game is said to be of imperfect information. LÄS MER
5. Characters as Resources : How Players Relate to Characters in Crusader Kings II
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : In this study, an overview is presented regarding how the mechanics in a resource-based game, specifically Crusader Kings II (Paradox Development Studio 2012), might affect the player's connection to the characters in the game. The study introduces conventions prevalent in grand strategy games, roleplaying games as well as literature theory. LÄS MER