Sökning: "Manova"
Visar resultat 1 - 5 av 53 uppsatser innehållade ordet Manova.
1. Alcohol, Defense Style, and Gender in Adult University Student Sample
Kandidat-uppsats, Örebro universitet/Institutionen för beteende-, social- och rättsvetenskapSammanfattning : The aim of this study was to understand if immature-, mature- and neurotic defense styles are associated with negative-, positive-, and temptation drinking situations in an adult university student sample, as well as investigate gender-specific differences that have been supported in previous research. Similar questions have been previously researched in clinical settings as well as for students and risk groups. LÄS MER
2. Multivariate analysis and classification of pathogenic priming components in wild-type and lab mice
Master-uppsats, Högskolan i Skövde/Institutionen för biovetenskapSammanfattning : Animal models have a long history of being used in research for the purpose of investigating biological processes and testing the effect of specific compounds on the functionality of biological processes. Different types of mice are used as animal models, most notably inbred and outbred strains. LÄS MER
3. Evaluating the use of Brush and Tooltip for Time Series visualizations: A comparative study
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : This study uses a combination of user testing and analysis to evaluate the impact of brush and tooltip on the comprehension of time series visualizations. Employing a sequential mixed-methods approach, with qualitative data from semi-structured interviews used to inform the design of a visualization tool, followed by a quantitative user study to validate it. LÄS MER
4. The Influence of Interactive Elements on Entertainment : An Interactive Infographics Experiment on University Students
Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Objectives: Consequent to previous research indicating the positive influence of entertainment on attitudes, this quantitative study investigates which interactive elements more effectively augment entertainment and to which degree Gamification, Data Selection, Storytelling, and Motion augments entertainment through the beneficial components Emotional Arousal, Recovery and Regulation and Aesthetic Appreciation (Dobni, 2007). Method: A pre-study survey was conducted to determine a neutral topic for the interactive infographics used in the main study. LÄS MER
5. Evaluating the use of Brush and Tooltip for Time Series visualizations: A comparative study
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : This study uses a combination of user testing and analysis to evaluate the impact of brush and tooltip on the comprehension of time series visualizations. Employing a sequential mixed-methods approach, with qualitative data from semi-structured interviews used to inform the design of a visualization tool, followed by a quantitative user study to validate it. LÄS MER