Sökning: "Marching Cubes"

Visar resultat 1 - 5 av 16 uppsatser innehållade orden Marching Cubes.

  1. 1. An Artistic Workflow for a WFC Level Generator

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Eh Soe; [2023]
    Nyckelord :;

    Sammanfattning : Rogue Crossing is a 3D, turn-based, roguelite, conquest game made in Unity. Where the goal is to conquer the different randomly generated levels that are built with the help of an automated tile generator. The subject of discussion is the automated tile generator and how assets are made for it. LÄS MER

  2. 2. Spherical Terrains Compared : A Standardized Performance Comparison Between Heightmaps and Marching Cubes

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Christian Leo; Oskar Hansen; [2021]
    Nyckelord :Terrain; Planetary; Procedural; Performance; Generation;

    Sammanfattning : Background. Games are becoming increasingly large, and that includes space games. They require new features to be developed and planets to be generated. Heightmap- and marching cubes-algorithms, allow for the generation of spherical objects and planets when adapted. LÄS MER

  3. 3. Fusing Stereo Measurements into a Global 3D Representation

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Per Blåwiik; [2021]
    Nyckelord :3D Reconstruction; Stereo Reconstruction; Computer Vision; SDF; Octree; Marching Cubes;

    Sammanfattning : The report describes the thesis project with the aim of fusing an arbitrary sequence of stereo measurements into a global 3D representation in real-time. The proposed method involves an octree-based signed distance function for representing the 3D environment, where the geomtric data is fused together using a cumulative weighted update function, and finally rendered by incremental mesh extraction using the marching cubes algorithm. LÄS MER

  4. 4. Procedural Generation of Tower Defense Levels

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Johan Öhman; [2020]
    Nyckelord :procedural; generation; game; tower; defense; level; Unity; Unity3D;

    Sammanfattning : This report aims to present a method for generating levels for tower defense games. Tower defense games are digital strategy games played by defending bases against oncoming enemies that travel along pregenerated paths. LÄS MER

  5. 5. Volume rendering with Marching cubes and async compute

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Max Lukas Tlatlik; [2019]
    Nyckelord :Volume rendering; async compute; multi-engine;

    Sammanfattning : With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a great candidate due to its simplicity and parallel nature. LÄS MER