Sökning: "Marek Eng"

Visar resultat 1 - 5 av 12 uppsatser innehållade orden Marek Eng.

  1. 1. On The Impact Of Distinct Metrics For Fault Localization In Automated Program Repair

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Marek Marcin Mazur; [2023]
    Nyckelord :automated program repair; fault localization; metrics for fault localization;

    Sammanfattning : Automatic Program Repair (APR) is a dynamically growing field of computer science that aims to reduce the time and cost of debugging code and improve its efficiency. Fault localization (FL) is a critical component of the APR workflow and has a real impact on the success of an APR procedure. LÄS MER

  2. 2. Agile transformation and its implementation in large corporate institutions

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :MAREK SCHEIBINGER; [2022-10-10]
    Nyckelord :Agile; Software Engineering; Agile Transformation; Corporations;

    Sammanfattning : [Context] Agile transformation is a growing trend not only in software development companies, but recently also in traditional corporate environments. Waterfall-based strategies may no longer keep pace with the current business environment which may demand for an accelerated software delivery process and the ability to manage ever-changing customer priorities. LÄS MER

  3. 3. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. LÄS MER

  4. 4. Flexible and recyclable electronics made from nanoreinforced silk

    Master-uppsats, KTH/Fiber- och polymerteknologi

    Författare :Marek Bukovský; [2020]
    Nyckelord :Wearable electronics; flexible electronics; silk fibroin; MXene; nanocomposites; Bärbar elektronik; flexibel elektronik; silkes fibriller; MXene; nanokompositer;

    Sammanfattning : Forskningsområdet för bärbar elektronik är fortfarande relativt ungt och det finns ett stort behov av utveckling av nya material inom området. Olika typer av kompositer är mycket intressanta och de ska uppvisa såväl hög hållfasthet som goda ledande egenskaper. LÄS MER

  5. 5. Approximating general relativistic effects in Newtonian hydrodynamic supernova simulations

    Kandidat-uppsats, Stockholms universitet/Institutionen för astronomi

    Författare :Elvira Granqvist; [2019]
    Nyckelord :;

    Sammanfattning : In this research, the validity of using an effective potential to approximate general relativistic effects in an otherwise Newtonian setting was investigated, by making simulations of core collapse supernovae on one hand in full general relativity, and on the other hand in said Newtonian setting. This was done for a mass range covering progenitors of 12 − 60 solar masses; a much wider mass range than has been used in earlier research, that also includes progenitors that form black holes. LÄS MER