Sökning: "Marketing Technology"

Visar resultat 6 - 10 av 1280 uppsatser innehållade orden Marketing Technology.

  1. 6. Scrollande hjärnor, kalkylerade annonser: en studie om konsumenters attityder till algoritmisk marknadsföring i sociala medier och dess bakomliggande faktorer

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :Arvid Barregren; Louise Bergendahl; [2023-11-07]
    Nyckelord :algorithms; digital marketing; social media; TAM; attitudes; knowledge; relevance; integrity; trust;

    Sammanfattning : Existing literature argues that with the commercialisation of the Internet, marketing has moved from a physical activity to a fluid and digital one. Over time, social media has become a central and important channel for reaching consumers, which has fundamentally changed the way marketing is conducted today. LÄS MER

  2. 7. GarageBand eller Logic Pro? En studie i föreställningar om professionalitet och konsten att välja arbetsredskap inom digital musikproduktion

    Magister-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaper

    Författare :Fredrik Winerö; [2023-10-04]
    Nyckelord :GarageBand; Logic Pro; music technology; democratization; professionalism;

    Sammanfattning : GarageBand and Logic Pro are Digital Audio Workstations (DAWs) developed by Apple for recording and producing music. The former comes for free with every Mac, iPhone or iPad while the latter comes with a price tag and are marketed to the professionals. LÄS MER

  3. 8. Generative AI as a Tool for Swedish Startups - A qualitative study on how Generative AI can affect Swedish startups

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Filippa Gyllensvärd; Olivia Hiljegren; [2023-07-19]
    Nyckelord :Generative AI; Startup; Entrepreneurship; Innovation; Thematic analysis; Machine learning;

    Sammanfattning : In today's rapidly evolving technological landscape, startups are constantly seeking new ways to innovate and stay ahead of the competition. One promising innovation is Generative AI, which uses large datasets to generate original content such as images, music, code, or text (McKinsey & Company, 2022). LÄS MER

  4. 9. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :William Andersson; Karim El-Nahass; Oscar Forsyth; Katri Lantto; Ludvig Lemner; Sara Stråhle; [2023-03-03]
    Nyckelord :ARG; Alternate Reality Game; Marketing; Advertisement; Master’s program; Game Design; Modularity;

    Sammanfattning : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. LÄS MER

  5. 10. A FUTURE WITHOUT THIRD-PARTY COOKIES A study of how Swedish small and medium-sized marketing agencies are affected by the loss of third-party cookies and how potential change strategies are communicated.

    Master-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Johanna Elmér; Johanna Nilsson; [2023-02-01]
    Nyckelord :Digital communication; user integrity; personalized advertising; third-party cookies; organizational change strategies;

    Sammanfattning : For years, digital communicators have taken advantage of the phenomena of third-party cookies to help understand online user behavior in order to produce personalized advertising. The increased discussion of user integrity has led to new privacy regulations and the largest web browsers have therefore banned third-party cookies or plan to remove them in the near future. LÄS MER