Sökning: "Massive Entertainment"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden Massive Entertainment.

  1. 1. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    Master-uppsats, Högskolan Dalarna/Institutionen för information och teknik

    Författare :Syed Muhammad Farhan Gillani; [2021]
    Nyckelord :games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Sammanfattning : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. LÄS MER

  2. 2. Spelutvecklingsföretags lokaliseringsbeslut - En Kvalitativ undersökning av spelutvecklingsföretags lokaliseringsbeslut i Malmö

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Björn Linander; Christoffer Ahl; [2020]
    Nyckelord :Game development; Location decision; Bid-rent theory; Agglomeration economies; Spelutveckling; Lokaliseringsbeslut; Bid-rent teorin; Agglomerationsekonomier;

    Sammanfattning : Studien undersöker de faktorer som ligger bakom spelutvecklingsföretagens val vid etablering i de centrala delarna av Malmö. Analys har gjorts på hur spelutvecklingsföretagen resonerar kring deras beslut samt vilka faktorer de grundar sin lokalisering på. LÄS MER

  3. 3. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    Kandidat-uppsats, Lunds universitet/Allmän språkvetenskap

    Författare :Alexander Rau; [2019]
    Nyckelord :SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Sammanfattning : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. LÄS MER

  4. 4. Massive stress or sustainable entertainment – Perceived sensory dimensions to combat stress and to enhance the sustainable city. A case study of Massive Entertainment.

    Master-uppsats, Lunds universitet/Miljövetenskaplig utbildning

    Författare :Andreas Johansson; [2018]
    Nyckelord :Perceived sensory dimensions; stress; green roof; nature content; Massive Entertainment; sustainable urban development; Earth and Environmental Sciences;

    Sammanfattning : More and more people around the world are feeling stressed, and the consequences have become a global burden. At the same time, cities are growing both spatially and from within, creating competition for land which sometimes comes at the cost to our access to nature. LÄS MER

  5. 5. Madonna och Facebook som påverkande faktor till arbetsmotivation

    Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Christoffer Nilsson; Lydia Wretlind; Jenny Ludvigsson; Linnea Larsson; [2017]
    Nyckelord :Business and Economics;

    Sammanfattning : Examensarbetets titel: Madonna och Facebook som påverkande faktor till arbetsmotivation. En fallstudie av Massive Entertainments strategiska HR-åtgärder. LÄS MER