Sökning: "Massive Multiplayer Online"

Visar resultat 1 - 5 av 29 uppsatser innehållade orden Massive Multiplayer Online.

  1. 1. Fan Art and Creative Community : THE MEANING OF ART IN ONLINE FANDOM

    Kandidat-uppsats, Uppsala universitet/Konstvetenskapliga institutionen

    Författare :Sally Wertwein Samuelsson; [2023]
    Nyckelord :participatory Culture; Fandom; Fan Art; Interview; Wellbeing; Online Community; Deltagande Kultur; Fan Kultur; Online Konst; Intervju; Välmående; Online Kultur;

    Sammanfattning : This study investigates the individual experience of viewing fan art and creative works within fandom, as well as the community’s potential to be a place for learning or to develop creative skills. I approach the fandom of Final Fantasy XIV, a massive multiplayer online game, on the online platform Tumblr, asking for fans’ experience with creative content and community connections. LÄS MER

  2. 2. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humaniora

    Författare :Andreas Mårtensson; [2022]
    Nyckelord :Game Transfer Phenomena; cyberpsychology; ludology; video games; Game Transfer Phenomena; cyberpsykologi; ludologi; tv-spel;

    Sammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER

  3. 3. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    Kandidat-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Mikhail Gardberg; Siri Kjerf; [2022]
    Nyckelord :Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Sammanfattning : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. LÄS MER

  4. 4. Rules to Multiplayer : How players and designers optimize fun out of their game experiences

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Emelie Rodin; [2021]
    Nyckelord :Design; Games; Multiplayer; World of Warcraft; Massive Multiplayer Online;

    Sammanfattning : This thesis examines the concept of different rules within large multiplayer games, how we play thegames and what leads to different rules within a game. It establishes that rules can be explicit andimplicit, as well as based on digital hard rules, softer rules, such as community or social rules and thatplayers will design and build their own games out of these rules. LÄS MER

  5. 5. L2 Vocabulary learning through MMORPGs

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Nellie Stiberg; Aldina Saskin; [2021]
    Nyckelord :;

    Sammanfattning : The gaming community has grown significantly over the past two decades and is playing a major role in learners’ English development. This literature study aims to examine to what extent there is a correlation between playing massive multiplayer online role-playing games (MMORPGs) and English learners' vocabulary acquisition as well as their motivation to learn. LÄS MER