Sökning: "Max Truedsson"

Hittade 2 uppsatser innehållade orden Max Truedsson.

  1. 1. A designer-driven approach to procedural generation tools for level design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; [2023]
    Nyckelord :Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER

  2. 2. Adversarial learning in a multi-agent environment

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; Erik Westergren; [2020]
    Nyckelord :;

    Sammanfattning : Reinforcement learning is one of the main paradigms of machine learning. In this paradigm learners (agents) are not explicitly told what to do, instead they must on their own explore their environment and determine which actions to take, in order to maximize some numerical signal. LÄS MER