Sökning: "Minimax"
Visar resultat 1 - 5 av 25 uppsatser innehållade ordet Minimax.
1. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control
Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. LÄS MER
2. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. LÄS MER
3. Betalningar i krig : Hantering av risker med låg sannolikhet och höga konsekvenser
Magister-uppsats, Linköpings universitet/Nationalekonomi; Linköpings universitet/Filosofiska fakultetenSammanfattning : As of Russia's invasion of Ukraine we are now living in a time of full-scale war in Europe. This has ended a long period of relative peace and radically changed the security situation around the world. At the same time, the Swedish payment market has undergone a major shift in regards to cash versus digital payment. LÄS MER
4. MCTS, Minimax och brädspelet Fyra i rad : Jämförelseanalys i prestation av algoritmerna Monte Carlo Tree Search & Minimax
Uppsats för yrkesexamina på grundnivå, Högskolan i Gävle/DatavetenskapSammanfattning : Monte Carlo tree search (MCTS) och Minimax är två sökalgoritmer som används inom artificiell intelligens och två-spelar-spel. I denna studie implementeras Minimax och MCTS som två AI-agenter för brädspelet Fyra i rad. Studien innehåller olika experiment i form av spelturneringar för att jämföra algoritmernas prestation. LÄS MER
5. Exploring AI Play Patterns in Xiangqi
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : In this study, we aim to explore the characteristics of different AI algorithms using the classical Chinese board game xiangqi as the testbed. We did this by utilizing four different build-in AI agents in Ludii: Random, Flat MC, UCT and Minimax, and having them playing against each other in all possible match ups and exploring their play patterns. LÄS MER