Sökning: "Mobile Application"

Visar resultat 21 - 25 av 1629 uppsatser innehållade orden Mobile Application.

  1. 21. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Feiye Yin; [2023]
    Nyckelord :mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Sammanfattning : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. LÄS MER

  2. 22. Simulation and Testing of a MU-MIMO Beamforming System

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Nazyar Mehdishishavan; Zonghan Wang; [2023]
    Nyckelord :Multi-User Multiple-Input Multiple-Output MU-MIMO ; Beamforming; Sounding Reference Signal SRS ; Reciprocity-based; Butler matrix; Advanced Antenna System AAS ; Technology and Engineering;

    Sammanfattning : Multi-User Multiple-Input Multiple-Output (MU-MIMO) technology has become increasingly important in the field of wireless communication due to its ability to highly increase the capacity and efficiency of wireless networks [1]. Beamforming, as a technique used in MU-MIMO systems, improves network performance by improving signal quality and reducing interference. LÄS MER

  3. 23. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo

    Kandidat-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Sofie Kastelli; Napsugár Takács; [2023]
    Nyckelord :Persuasion; Gamification; User-engagement; Duolingo; MALL; mobile-learning; mobile-language-learning; gamified interaction design;

    Sammanfattning : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. LÄS MER

  4. 24. Engagement Evaluation of Content of an Internet-based Cognitive Behavioral Therapy (iCBT) Mobile Application: An Observational, Quantitative Study of Usage Data

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Diego Civera; [2023]
    Nyckelord :Engagement; CBT; internet-based Cognitive Behavioral Therapy; Analytics; Feasibility; Adherence;

    Sammanfattning : Background: Digital mental health interventions (DMHI) hold promise for addressing mental health needs on a large scale. Among these interventions, Internet-based Cognitive Behavioral Therapy (iCBT) has proven effective in tackling various mental health issues. LÄS MER

  5. 25. React Native vs. Flutter : A performance comparison between cross-platform mobile application development frameworks

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Gustav Tollin; Lidekrans Marcus; [2023]
    Nyckelord :React Native; Flutter; Android; Performance; Cross-platform; Mobile; Framework; CPU; Memory; FPS;

    Sammanfattning : This study compares the performance of two popular cross-platform mobile application development frameworks, Flutter and React Native. As the number of mobile users continues to grow, the ability to target multiple platforms using a single codebase is increasingly important for developers and companies. LÄS MER