Sökning: "Mobile Interface design"

Visar resultat 1 - 5 av 220 uppsatser innehållade orden Mobile Interface design.

  1. 1. Enhancing human-robot interaction using mixed reality

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Santiago Molina Morillas; [2023]
    Nyckelord :Human-robot interaction; mixed reality; autonomous mobile robots; safety;

    Sammanfattning : Industry 4.0 is a new phase of industrial growth that has been ushered in by the quick development of digital technologies like the Internet of Things (IoT), artificial intelligence (AI), and robots. Collaborative robotic products have appeared in this changing environment, enabling robots to collaborate with people in open workspaces. LÄS MER

  2. 2. Designing for Programming Without Coding : User Experience of Mobile Low-code Software

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Anna Korczak; [2023]
    Nyckelord :Business Automation; Developer Experience; HCI; IoT Platform; Low-code Development Platforms; System Development; User Experience; User Interface;

    Sammanfattning : In our progressively digitized world, the escalating demand for software solutions intensifies the need for proficient developers. Low-Code Development Platforms (LCDPs) present a promising approach to address this necessity, empowering individuals without traditional programming skills to create software applications. LÄS MER

  3. 3. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  4. 4. Development of a Mobile Phone Application for Measuring Muscle Shaking (tremor) in Order to Simplify Medical Diagnostics

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kristoffer Gunnarsson; [2023]
    Nyckelord :Android application; Medical diagnostics; Accelerometer; Graphical user interface; Frequency analysis; Androidapplikation; Medicinsk diagnostisering; Accelerometer; Grafiskt användargränssnitt; Frekvensanalys;

    Sammanfattning : At the moment, there is no quick and easy method to measure muscle shaking (tremor) reliably. In order to avoid long waiting times for an Electromyography (EMG) investigation, this thesis aims to create an Android smartphone application capable of measuring muscle tremor at a moment’s notice. LÄS MER

  5. 5. Enhancing Pupils’ Attitude Towards School Lunch by Designing a User-Friendly Interface

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Pernilla Sjöberg; [2023]
    Nyckelord :Pupils; School lunch; User experience; Application design; Interaction design;

    Sammanfattning : A hungry student has challenges absorbing knowledge. So, maintaining good habits regarding food is important for their health and education. The objective of this paper is to provide insights into how the content and the usability of an application have an impact on pupils' attitudes toward school lunches. LÄS MER