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Visar resultat 1 - 5 av 322 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Enhancing human-robot interaction using mixed reality

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Santiago Molina Morillas; [2023]
    Nyckelord :Human-robot interaction; mixed reality; autonomous mobile robots; safety;

    Sammanfattning : Industry 4.0 is a new phase of industrial growth that has been ushered in by the quick development of digital technologies like the Internet of Things (IoT), artificial intelligence (AI), and robots. Collaborative robotic products have appeared in this changing environment, enabling robots to collaborate with people in open workspaces. LÄS MER

  2. 2. Designing for Programming Without Coding : User Experience of Mobile Low-code Software

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Anna Korczak; [2023]
    Nyckelord :Business Automation; Developer Experience; HCI; IoT Platform; Low-code Development Platforms; System Development; User Experience; User Interface;

    Sammanfattning : In our progressively digitized world, the escalating demand for software solutions intensifies the need for proficient developers. Low-Code Development Platforms (LCDPs) present a promising approach to address this necessity, empowering individuals without traditional programming skills to create software applications. LÄS MER

  3. 3. Communication Interfaces for Mobile Battery Energy Storage Applications

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alessandro Bonetti; [2023]
    Nyckelord :BESS; DER; Smart Grid; IEC 61850; Communication Protocol; Flexible Grid; BESS; DER; Smarta nät; IEC 61850; Kommunikationsprotokoll; Flexibelt nät;

    Sammanfattning : In the midst of the green energy transition, the need for flexible grid solutions is growing. One of the most desired and suitable flexible solutions are Battery Energy Storage Systems (BESS), in both stationary and mobile applications. LÄS MER

  4. 4. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  5. 5. How we play : A qualitative approach to casual games, players and engagement

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Gina Brag; Ioanna Davidiadis; [2023]
    Nyckelord :Casual games; user interface; user experience; usability; engagement; autonomy; self-determination theory; flow state; absorption;

    Sammanfattning : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. LÄS MER