Sökning: "Mobile VR"

Visar resultat 11 - 15 av 33 uppsatser innehållade orden Mobile VR.

  1. 11. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER

  2. 12. Developing Immersive Experience in Virtual Tour Applications on Mobile Devices

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Dong Wang; [2021]
    Nyckelord :Immersive Experience; Immersion; User Experience; Virtual Reality; Virtual Tour; 360-Video; Interactive Movie; User Interface; Interaction;

    Sammanfattning : As a cutting-edge technology, VR is applied to all aspects of life. Especially when the pandemic is spreading, the immersive experience of VR provides another possibility for people's virtual tours and online exhibitions. Limited by the high price of professional VR equipment, VR technology still exists in specific professional fields. LÄS MER

  3. 13. Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Andreas Brännström; [2020]
    Nyckelord :;

    Sammanfattning : This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for practicing social scenarios, scenarios that children with autism often find stressful or scary. LÄS MER

  4. 14. BMW iSPACE

    Master-uppsats, Umeå universitet/Designhögskolan vid Umeå universitet

    Författare :Simon Kafmann; [2020]
    Nyckelord :Mobile Architecture; Future Mobility; Autonomous Drive; Interior Design; Exterior Design;

    Sammanfattning : Architecture and mobility merge together to provide space for activities away from both home and office. The densification of people’s living space and the delocalisation of the workplace are two of the biggest emerging trends in the near future. Society is constantly changing with new needs and desires. LÄS MER

  5. 15. Extended walking in room-scale VR via a subtle situation-based rotation of the virtual environment while maintaining a full sense of presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Johannes Karlsson; [2020]
    Nyckelord :Virtual reality; locomotion technique; redirecting;

    Sammanfattning : Assuming that the emergence of inside-out positional tracking in commercially available VR systems indicate a future where room-scale VR is experienced more freely, there is a demand for adaptable and immersive VR locomotion techniques that while enabling real walking overcomes the physical restrictions of a play space without the use of additional hardware. Hence, the purpose of this study was to explore the hypothesis that a subtle situation-based rotation of the immersive virtual environment (IVE) around the user can free up physically restricted virtual space and enable extended real walking in room-scale VR, while a full sense of presence is maintained. LÄS MER