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  1. 1. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  2. 2. Technology Acceptance in the Age of Mobile Applications

    Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Matilda Svensson; Siri Nygren; Emily Sundqvist; [2023]
    Nyckelord :Digitalisation; Mobile Apps; Technology Acceptance Model TAM ; Retail App Adoption; IKEA.; Business and Economics;

    Sammanfattning : This paper aims to investigate the factors that affect the technology acceptance of retail apps and elaborates on the Technology Acceptance Model (TAM) through an in-depth, single case study on IKEA. The case study provides the research with the crucial aspect of the customer's perception of the app and extends the framework through the practical adoption of apps. LÄS MER

  3. 3. A Comparative Study of Responsiveness of Native Applications and Progressive Web Applications

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Michell Dib; [2023]
    Nyckelord :Progressive Web Application; Native Application; Mobile Apps; Responsiveness; Progressiv webbapplikation; Nativa applikation; Mobilapplikationer; Responsivitet;

    Sammanfattning : The development of Progressive Web Applications (PWAs) as opposed to Native Applications (NAs) has experienced a significant shift in recent years in the mobile application market. PWAs are more and more common since they are affordable, simple to use, and cross-platform compatible. LÄS MER

  4. 4. Negotiating Gender and Sexual Norms: Queer Women and Non-Binary Individuals' Experiences and Semiotic Interpretations on Heteronormative Dating Applications

    Master-uppsats, Lunds universitet/Graduate School

    Författare :Eloise Rose Félicie Lanoir; [2023]
    Nyckelord :Dating Applications; Queerness; Heteronormativity; Gender Norms; Semiotic Interpretation.; Social Sciences;

    Sammanfattning : This thesis explores how queer women and non-binary individuals navigate gender norms and heteronormativity on dating apps. It also gives insights about how queer women and gender non-conforming users semiotically perceive and interpret gender and sexuality through online profiles. LÄS MER

  5. 5. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo

    Kandidat-uppsats, Jönköping University/Tekniska Högskolan

    Författare :Sofie Kastelli; Napsugár Takács; [2023]
    Nyckelord :Persuasion; Gamification; User-engagement; Duolingo; MALL; mobile-learning; mobile-language-learning; gamified interaction design;

    Sammanfattning : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. LÄS MER