Avancerad sökning

Visar resultat 1 - 5 av 228 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Badge It Up : The Effect of Gamification on Online Survey Response

    Kandidat-uppsats,

    Författare :Kim Siebeneicher; Edit Söderqvist; [2023]
    Nyckelord :Gamification; badges; online survey; motivation; volunteer; non-profit organisation; Gamification; medaljer; onlineenkät; motivation; volontär; ideell organisation;

    Sammanfattning : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. LÄS MER

  2. 2. Can the video game Medieval Dynasty reduce stress through nature therapy?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Myasar Kamala; Ramzi Ayari; [2023]
    Nyckelord :Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Sammanfattning : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. LÄS MER

  3. 3. Deep Reinforcement Learning in Games Based on Extracted Features

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emilia Sjögren; Erika Weidenhaijn; [2023]
    Nyckelord :;

    Sammanfattning : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. LÄS MER

  4. 4. Design and Implementation of an AR Application for Road Blueprint Visualization

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Obi Reddy Kanchi Reddy Gari; Nithin Krishna Vadde; [2023]
    Nyckelord :Augmented Reality; Road Blueprint; Smartphone Camera; Unity Game Engine; Visualization.;

    Sammanfattning : This project uses Augmented Reality (AR) technology with the Unity game engine to create a mobile application that helps in road blueprint visualization. Users can use their smartphone camera to add digital information to the road blueprint by mapping the physical environment. LÄS MER

  5. 5. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER