Sökning: "Mobile games"

Visar resultat 1 - 5 av 194 uppsatser innehållade orden Mobile games.

  1. 1. Can the video game Medieval Dynasty reduce stress through nature therapy?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Myasar Kamala; Ramzi Ayari; [2023]
    Nyckelord :Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Sammanfattning : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. LÄS MER

  2. 2. Deep Reinforcement Learning in Games Based on Extracted Features

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emilia Sjögren; Erika Weidenhaijn; [2023]
    Nyckelord :;

    Sammanfattning : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. LÄS MER

  3. 3. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Madeleine Englund; [2023]
    Nyckelord :;

    Sammanfattning : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. LÄS MER

  4. 4. Customizing WCAG 2.1 for In-Flight Entertainment Systems

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Håkan Lindahl; [2023]
    Nyckelord :In-flight entertainment; WCAG; WCAG 2.1; accessibility; IFE;

    Sammanfattning : Entertainment on airplanes has increased in later years and is a significant part of the flight experience. In-flight Entertainment (IFE) can consist of many different types of entertainment such as movies, music, live-tv, and games. Recently, the attention to making accessible websites has also increased. LÄS MER

  5. 5. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER