Sökning: "Mobile use"

Visar resultat 11 - 15 av 2036 uppsatser innehållade orden Mobile use.

  1. 11. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  2. 12. Enhancing human-robot interaction using mixed reality

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Santiago Molina Morillas; [2023]
    Nyckelord :Human-robot interaction; mixed reality; autonomous mobile robots; safety;

    Sammanfattning : Industry 4.0 is a new phase of industrial growth that has been ushered in by the quick development of digital technologies like the Internet of Things (IoT), artificial intelligence (AI), and robots. Collaborative robotic products have appeared in this changing environment, enabling robots to collaborate with people in open workspaces. LÄS MER

  3. 13. Work on track! : A train interior design concept to meet contemporary work trends and needs

    Master-uppsats, Konstfack/Industridesign

    Författare :Alicia M Abaitua Knight; [2023]
    Nyckelord :Sustainability; Long-distance train travel; Passenger experience; Future of rail; Co-working space; Travelling; Speculative design; Switch from aviation to rail; Activity-based train;

    Sammanfattning : In a future vision for rail travel, trains will be designed as an activity-based whole space, with different areas for various activities, such as relaxing, socialising or family bonding. My degree project, in collaboration with SJ, proposes a concept carriage dedicated to work, analogous to spending a day at a mobile coworking space. LÄS MER

  4. 14. A small step for a sensor : Detecting limited spatial movement with mobile AR

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Johan Fallström; [2023]
    Nyckelord :computer-science; software; development; software development; ar; augmented reality; unity; ar foundation; arkit; arcore; exergame; heart failure; rehabilitation; world tracking; mobile ar; mobile augmented reality; movement tracking; p-iii; heart-exg; exergaming; step counter; spatial movement; slam;

    Sammanfattning : In this paper, a technical overview will be provided for a developed mobile exergame, with a particular focus on its movement tracking. By utilizing spatial movement readout from the AR algorithm, we've managed to create an easy to use exergame that allows the user to track their horizontal movement. LÄS MER

  5. 15. Patientupplevelser av m-hälsa som stöd vid egenvård vid diabetes mellitus typ 2 : en litteraturöversikt

    Kandidat-uppsats, Sophiahemmet Högskola

    Författare :Emilia Hidefjäll; Emilia Peltoniemi; [2023]
    Nyckelord :M-health; Mobile applications; Self-care; Patient experiences; Diabetes Mellitus type 2; M-hälsa; Mobila applikationer; Egenvård; Patientupplevelse; Diabetes typ 2;

    Sammanfattning : Background Diabetes type 2 is a metabolic disease in which insulin production is either completely absent or too small in relation to the body's needs and/or the body's ability to assimilate the insulin is reduced. Untreated, the disease leads to harmfully high blood sugar levels and subsequent complications such as damage to vital organs and death. LÄS MER