Sökning: "Multi-Player"

Visar resultat 1 - 5 av 23 uppsatser innehållade ordet Multi-Player.

  1. 1. Multi-Agent Information Gathering Using Stackelberg Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yiming Hu; [2023]
    Nyckelord :Information gathering; Autonomous exploration; Multi-agent coordination; Multi-agent system; Informationsinsamling; Autonom utforskning; Samordning av flera agenter; multiagentsystem;

    Sammanfattning : Multi-agent information gathering (MA-IG) enables autonomous robots to cooperatively collect information in an unfamiliar area. In some scenarios, the focus is on gathering the true mapping of a physical quantity such as temperature or magnetic field. LÄS MER

  2. 2. Offloading Workloads from CPU of Multiplayer Game Server to FPGA : SmartNIC implementation with UDP Communication

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Junwen Bao; [2022]
    Nyckelord :FPGA; UDP; Multiple-connection Server; Network Communication; Integrated Circuit Design; FPGA; UDP; server med flera anslutningar; nätverkskommunikation; Integrerad kretsdesign;

    Sammanfattning : For multiplayer games, the performance of the server’s Central Processing Unit (CPU) is the main factor that limits the number of players on the server at the same time. Compared with the CPU, the Field-Programmable Gate Array (FPGA) architecture has no instructions set and no shared memory. LÄS MER

  3. 3. Stabilization in hierarchical multiagentgames against nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sara Videfors; Emilia Rosenqvist; [2021]
    Nyckelord :;

    Sammanfattning : Game theory is a way of modeling interactions between intelligent agents, for example, robots working on an assembly line where they need to take input from their environment to know how to act. When discussing these types of games, an important aspect is that of knowledge. LÄS MER

  4. 4. Modelling Concurrent Programs as Multi-Player Games of Imperfect Information against Nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tobias Glimmerfors; Simon Olander Ålund; [2020]
    Nyckelord :;

    Sammanfattning : Concurrent programs exists all around us. Whether someone is liking a photo on a social media platform or whether someone is doing a bank-transaction, concurrency is acting behind the scenes. Due to the nature of concurrent pro- grams having multiple Users, or Threads, a range of different problems can emerge. LÄS MER

  5. 5. Challenges and Security Aspects of Blockchain Based Online Multiplayer Games​

    Magister-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Sundas Munir; Mirza Sanam Iqbal Baig; [2019]
    Nyckelord :Multiplayer Online Video Games; Blockchain; Blockchain based online video games; security threats to online video games; security challenges in blockchain based online games; Cyber Security Issues in blockchain based online multiplayer video games;

    Sammanfattning : Video gaming has always been a blooming industry. With the emergence of online multi- player video games , this industry’s worth have sky rocketed. Online multiplayer video games store data of player’s credentials, in-game progress, in-game virtual assets and payment details etc. LÄS MER