Sökning: "NPC player"
Visar resultat 1 - 5 av 25 uppsatser innehållade orden NPC player.
1. How does the perceived personality traits affect a player's choice of non-player characters?
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. LÄS MER
2. The impact of integrating Artificial Intelligence into the video games industry. : A case study.
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER
3. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. LÄS MER
4. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. LÄS MER
5. Asynchronous Dialogue System
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. LÄS MER