Sökning: "Nationalmuseum Sweden"
Visar resultat 1 - 5 av 17 uppsatser innehållade orden Nationalmuseum Sweden.
1. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums
Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER
2. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. LÄS MER
3. MICROCLIMATE FRAMES FOR PAINTINGS ON CANVAS A literature review with a case study from Nationalmuseum
Master-uppsats, Göteborgs universitet/Institutionen för kulturvårdSammanfattning : The use of microclimate frames for paintings has become more common in the past decades, and it is a good way of protecting climate sensitive paintings during transport, loans, and exhibitions. This study is a literature review that aims to describe the overall practice of mounting canvas paintings in microclimate frames, as well as describe practices at Nationalmuseum, Sweden’s largest art gallery, in more detail. LÄS MER
4. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application
Master-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikSammanfattning : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. LÄS MER
5. Prerafaeliterna och Sverige : Receptionshistorisk analys ur ett svenskt perspektiv
Kandidat-uppsats, Uppsala universitet/Konstvetenskapliga institutionenSammanfattning : The purpose of this essay is to examine the reception of Pre-Raphaelite art from a Swedish point of view. It is based on comparative and reception-historical analysis and aims to deter-mine how the reception, perception, and views of the Pre-Raphaelites has changed over time. LÄS MER