Sökning: "Network characters"

Visar resultat 1 - 5 av 54 uppsatser innehållade orden Network characters.

  1. 1. THE ADAPTATION CYCLE OF COMIC BOOKS AND CINEMA: Authorship, Intermediality and Fidelity in Batman Adaptations

    Master-uppsats, Göteborgs universitet/Institutionen för språk och litteraturer

    Författare :Nicola Camoglio; [2023-09-20]
    Nyckelord :English; Batman; The dark knight; Tim Burton; Joel Schumacher; Bruce Timm; Christopher Nolan; Adam West; authorship; adaptation; intermediality; adaptive revision; dialogism; geneticism; fidelity;

    Sammanfattning : This thesis explores the adaptation process from comic books to cinema, by leveraging theoretical frameworks found in the modern field of adaptation studies. The focus lies primarily on film adaptations of Batman, one of the most famous and well-regarded characters from the comic book medium. LÄS MER

  2. 2. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  3. 3. Are these numbers real?

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Karl Griphammar; [2022-10-14]
    Nyckelord :Machine learning; data science; deep generative models; GAN; quality control; smart manufacturing; subspaces;

    Sammanfattning : Smart manufacturing refers to the use of digitalization for improving and automating manufacturing processes. One use case is artificial intelligence (AI) used in quality control, which can reduce production costs and heavy labor. Training AI models requires large amounts of annotated data, which can be costly to obtain. LÄS MER

  4. 4. CArDIS: A Swedish Historical Handwritten Character and Word Dataset for OCR

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Shivani Thummanapally; Sakib Rijwan; [2022]
    Nyckelord :Handwritten Text Recognition; Optical Character Recognition; Machine learning methods; historical handwritten character recognition; handwritten character dataset;

    Sammanfattning : Background: To preserve valuable sources and cultural heritage, digitization of handwritten characters is crucial. For this, Optical Character Recognition (OCR) systems were introduced and most widely used to recognize digital characters. LÄS MER

  5. 5. AI-Assisted Authorship

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Adam Ovilius; Oskar Kylvåg; [2022]
    Nyckelord :Causal Language Models; Game design; Mixed Initiative Co-Creation; Narrative in Games;

    Sammanfattning : Writing is a notoriously time-consuming and challenging activity that is difficult to avoid during the development of a game, and the steady increase in complexity behind producing games is putting pressure on the industry to cut unnecessary costs and streamline processes. With recent breakthroughs in Neural Network research the capabilities of causal language models like the GPT models made by OpenAI have reached a level where they could be used to assist with creative assignments that previously only could be done to an acceptable level of quality by a human writer. LÄS MER