Sökning: "Nintendo"

Visar resultat 1 - 5 av 46 uppsatser innehållade ordet Nintendo.

  1. 1. Bibliotek i Umeå stads medieplanering kring tv-spel

    Kandidat-uppsats, Umeå universitet/Sociologiska institutionen

    Författare :Daniel Beckeman; [2023]
    Nyckelord :Collection development; digitalization; video games; digital media; public libraries; weeding;

    Sammanfattning : This paper aims to examine the various practices employed by libraries in the city ofUmeå in regards to the collection development of their video game selection.In addition to directly examining this process, it will also seek to develop anunderstanding of how different factors impact it, such as technical aspects, ageratings, genres, and game platforms. LÄS MER

  2. 2. Censorship in video games : a comparative case study of EarthBound and Mother 2

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Santeri Lehtinen; [2023]
    Nyckelord :censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Sammanfattning : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. LÄS MER

  3. 3. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  4. 4. Politics at Play: Analyzing discussions on political protests in Animal Crossing - New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för etnologi

    Författare :Cecilia Lundström; [2023]
    Nyckelord :Foucault; political discourse; protesting; video games; Animal Crossing; ludology; online communication; politisk diskurs; protester; tv-spel; ludologi; onlineforum; Cultural Sciences;

    Sammanfattning : Executing and performing political protests is not just for the streets. A number of political protests have been held in video games, using the features of the game to convey political messages. In a world where there is ample possibility to communicate online, players are able to discuss these protests in online communities. LÄS MER

  5. 5. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jiaxin Li; [2022]
    Nyckelord :exercise game; Ring Fit Adventure; Nintendo switch; fitness; motion-sensing;

    Sammanfattning : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. LÄS MER