Sökning: "Number of Games"

Visar resultat 1 - 5 av 315 uppsatser innehållade orden Number of Games.

  1. 1. En bild säger mer än 1000 ord Könsrepresentationen under Olympiska spelen på förstasidorna i Aftonbladet & Sportbladet 1936–2020

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation; Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Sara Romano; Anja Magnusson; [2023-03-10]
    Nyckelord :genus; idrott; Olympiska spelen; Aftonbladet; Sportbladet; sportjournalistik; gender; athletics; the Olympic games; Aftonbladet; Sportbladet; sport journalism;

    Sammanfattning : Abstract A picture says more than 1000 words Sara Romano and Anja Magnusson Bachelor thesis in Journalism HT 2022 The purpose of this essay is to analyze how often female and male athletes are presented in images, captions and headlines on the front pages in the Swedish magazines Aftonbladet and Sportbladet every twelve years in the summer Olympic games from 1936. The intention of the essay is to establish how female and male athletes are described in Aftonbladet and Sportbladet in relation to nation, achievements, the perspective which the photographs are taken from and the activity of the athletes. LÄS MER

  2. 2. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Nyckelord :DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Sammanfattning : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. LÄS MER

  3. 3. The key of challenging levels: An analysis of 2D puzzle video game levels

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shurui Zhang; [2023]
    Nyckelord :Video games; 2D Puzzle games; Challenge types; Puzzle game levels;

    Sammanfattning : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. LÄS MER

  4. 4. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  5. 5. Intrinsic motivation för körsång : en jämförelse med de två självvalda aktiviteterna lagidrott och dataspel

    Kandidat-uppsats, Södertörns högskola/Institutionen för samhällsvetenskaper

    Författare :Björn Norström; [2023]
    Nyckelord :;

    Sammanfattning : Evidence suggests beneficial aspects of singing in a choir. Self-Determination Theory assumes that the three basic psychological needs autonomy, competence and relatedness are necessary for what is called intrinsic motivation to arise. Intrinsically motivated individuals make decisions out of joy, curiosity and free choice. LÄS MER