Sökning: "Octrees"
Visar resultat 1 - 5 av 6 uppsatser innehållade ordet Octrees.
1. Semantic UFOMap : Semantic Information in Octree Occupancy Maps
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Many autonomous robots operating in unknown and unstructured environments rely on building a dense 3D map of it during exploration. What tasks the robot can perform depends on the information stored in this map. LÄS MER
2. Real-time Terrain Deformation with Isosurface Algorithms
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Being able to modify virtual environments can create immersive experiences for video-game players. Storing data as volumetric scalar fields allows for highly modifiable 3D environments that can be converted into GPU-friendly triangles with isosurface algorithms. LÄS MER
3. Comparing 3D-Clipmaps and Sparse Voxel Octrees for voxelbased cone tracing
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Voxel based cone tracing is a promising approach to approximate globalillumination for real-time applications. This technique utilizes a voxelfield approximating the original scene to retrieve the necessary radi-ance information during sampling. The simplest approach to creat-ing a voxel field is to use a 3D texture. LÄS MER
4. View-Dependent Collision Detection and Response Using Octrees
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Context. Collision is a basic necessity in most simulated environments, especially video games, which demand user interaction. Octrees are a way to divide the simulated environments into smaller, more manageable parts,and is a hierarchical tree-structure, where each node has eight children. LÄS MER
5. Real-time screen space reflections and refractions using sparse voxel octrees
Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för datavetenskapSammanfattning : This thesis explores the data structure known as sparse voxel octree and how it can improve the performance of real-time ray tracing. While ray tracing is an excellent way of producing realistic effects in computer graphics it is also very computationally heavy. LÄS MER