Sökning: "Online Games"

Visar resultat 11 - 15 av 357 uppsatser innehållade orden Online Games.

  1. 11. If You Like It, Then You Should Equip a Ring on It : A qualitative study regarding marriages within Final Fantasy XIV

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Edvin Eriksson; Joel Uisk; [2023]
    Nyckelord :Marriage; Online games; Relationship; Ritual; Role-Play;

    Sammanfattning : This research study looks at the online game Final Fantasy XIV and the players who have participated in the Ceremony of Eternal Bonding, to gain further understanding behind motives for partaking in an online matrimonial service with another player. This study can be relevant for researchers looking into how players interact with events meant to generate intimacy between players. LÄS MER

  2. 12. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Frida Björnfot; Sofia Rautiainen; [2023]
    Nyckelord :digital game; game design; human-animal interaction; player experience; virtual animals;

    Sammanfattning : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. LÄS MER

  3. 13. How character gameplay identities are preserved across genres : A case study of Pokémon Trainer in Super Smash Bros.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Cédric Le Therisien; James Young-Rogers; [2023]
    Nyckelord :Game Design; Gameplay Design; Pokémon; Super Smash Bros.; Systems Theory;

    Sammanfattning : Deeper understanding of character gameplay identity is crucial for designers in an industry where crossover content is more commonplace than ever. Despite its relevance, however, research in the field of game design has yet to be widely conducted on character gameplay identity. LÄS MER

  4. 14. Digitaliseringens Påverkan på Rollspelsupplevelsen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Duc Thang Nguyen; Gustav Jonsson; [2023]
    Nyckelord :Digitisation; Role-playing games; Playing experience; Socialisation; Immersion; VTT; Automatisation; Covid-19 pandemic; Digitalisering; Rollspel; Spelupplevelse; Socialisering; Inlevelse; VTT; Automatisering; Covid-19 pandemin;

    Sammanfattning : Hur populära rollspel är har ökat kraftigt under en tid då digitaliseringen av rollspel är mycket vanligare än någonsin tidigare. Fler spelare upplever rollspel på ett sätt de inte var originellt utvecklade för. LÄS MER

  5. 15. State-Sponsored Gambling Advertising

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Författare :Otto Lundbergh; Oliver Ohlin; [2023]
    Nyckelord :Swedish Gambling Market; Gambling Advertising; Svenska Spel; Share of Voice;

    Sammanfattning : Gambling in Sweden is increasing and is a large issue for both individuals and the state. The largest actor on the Swedish market is the state-owned company Svenska Spel which offers gambling services online and with a monopoly runs casinos and physical slot machines. To promote their games, Svenska Spel advertises through multiple channels. LÄS MER