Sökning: "Online virtual environments"

Visar resultat 1 - 5 av 21 uppsatser innehållade orden Online virtual environments.

  1. 1. Selection Intent Prediction in Online Virtual Environments : A Comparison Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Charles-Eole Marichal; [2022]
    Nyckelord :HCI; XR; Selection; Prediction; Online virtual environments; MDI; XR; Urval; Förutsägelse; Virtuella online-miljöer;

    Sammanfattning : In this work, we address the problem of the selection of 3D objects based on the user’s intent to interact with them in online virtual environments, both on desktop and VR devices. In addition to the traditional ray-casting technique, we select four promising techniques from the literature using time-dependent volumetric scoring (IntenSelect), trajectory prediction (KEP), Kalman filters enhancement (KalmanKEP) and machine learning with decision trees (MTP). LÄS MER

  2. 2. Naturlig interaktion i naturlig miljö : En heuristisk utvärdering av videosamtalstjänsten Gather som lärplattform

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Caroline Gustafsson; Michaela Mattsson; [2022]
    Nyckelord :;

    Sammanfattning : I och med med coronapandemins utbrott år 2020 har allt mer undervisning världen över övergått till att genomföras på distans. För detta syfte används ofta videosamtalstjänster såsom Zoom och Microsoft Teams. LÄS MER

  3. 3. The Enhancement of Women’s Safety Through Smartphones

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Hopkins Sophie; [2022]
    Nyckelord :Smartphones; technological developments; safety; technological empowerment; female empowerment; women’s rights.;

    Sammanfattning : This study aims to understand how, and if, women use smartphones to enhance their safety when out of the home. Proven safety is difficult to measure, especially through a cross-sectional study; this research will assess how and if women feel safer through adapting how they use their smartphone. LÄS MER

  4. 4. Impact of Technology and Leadership in Virtual Team Performance within the Construction Industry

    Magister-uppsats, Blekinge Tekniska Högskola/Institutionen för industriell ekonomi

    Författare :Francisco Soto Fernández; Athanasios Diamantopoulos; [2021]
    Nyckelord :Construction; Virtuality; Technology; Leadership; Performance;

    Sammanfattning : Background: The construction industry is usually regarded as a traditional sector, owing to its specificities, within which the implementation of advanced technology and online work procedures is difficult and consequently, virtuality is perceived as detrimental to team performance. However, the COVID-19 outbreak has forced the whole sector to a rapid transition to remote working. LÄS MER

  5. 5. Digital Customer Experience Matters

    Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Victoria Gerster; Pirro Melonashi; Quynh Chi Nguyen; [2021]
    Nyckelord :customer experience; jewelry; retail; digitization; experiential marketing; virtual experiential marketing; e-commerce; Business and Economics;

    Sammanfattning : In today's world, it is essential to understand how customer in-store experiences can be successfully transferred to online environments for international jewelry retailers to master their digital transformation. Further, there is an apparent lack of extensive research about the jewelry retailing industry and its customers in academia despite its prominence in the business world. LÄS MER