Sökning: "Open VR"

Visar resultat 1 - 5 av 35 uppsatser innehållade orden Open VR.

  1. 1. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    M1-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Nyckelord :ARCore; Augmented Reality; Object Visualisation; WebXR;

    Sammanfattning : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. LÄS MER

  2. 2. Robustness of State-of-the-Art Visual Odometry and SLAM Systems

    Master-uppsats, KTH/Tillämpad fysik

    Författare :Cassandra Mannila; [2023]
    Nyckelord :Visual-Inertial Odometry; Visual Odometry; SLAM; Motion blur; ORB-SLAM3; DM-VIO; Robustness;

    Sammanfattning : Visual(-Inertial) Odometry (VIO) and Simultaneous Localization and Mapping (SLAM) are hot topics in Computer Vision today. These technologies have various applications, including robotics, autonomous driving, and virtual reality. They may also be valuable in studying human behavior and navigation through head-mounted visual systems. LÄS MER

  3. 3. Exploring the Benefits of Augmented Reality inMathematical Statistics Education: An Investigation andSemi-Structured Literature Review

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Hazem Elkhalil; [2023]
    Nyckelord :AR; VR; Education; Math statistics;

    Sammanfattning : This study investigates the current state of the intersection between Augmented Reality(AR) and education, with a focus on improving statistical math learning in higher education through the application of AR and data modeling. Our research aims to answerthe question: "How can AR enhance math learning in the field of statistics in higher education?" We follow the method of Design and Creation to develop an open-source ARapplication tailored for an experimental study to assess the impact of AR on learning. LÄS MER

  4. 4. Virtuell driftsättning av robotar med VR-teknik

    M1-uppsats, Högskolan i Gävle/Avdelningen för elektroteknik, matematik och naturvetenskap

    Författare :Simon Qvintmark Marcotti; [2022]
    Nyckelord :;

    Sammanfattning : Detta examensarbete kommer att studera hur en virtuell driftsättning skulle skapas till Gävle högskolans Kuka robotar, var två stuider utförs. Den första studien skapar olika simuleringar med industriprocesser genom att använda Offline programmerings (OLP) programmen KukaSim 4.0 och Visual Components Premium 4.4. LÄS MER

  5. 5. Bara ny teknik eller faktiskt annorlunda? : En kvalitativ studie av VR-användares behov och tillfredställelser.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Mohamed Hassan; [2022]
    Nyckelord :Virtual Reality; uses and gratifications; medium theory; VR-headset; VR; Metaverse.;

    Sammanfattning : The purpose of this thesis is to present the different needs that can arise before VR use,and gratifications obtained by consumption. This includes finding out what media content users consume in VR, their motivations for why they consume the selectedcontent, how the choice of VR before other medium affects situations or interaction, and they feel after a session in virtual reality. LÄS MER