Sökning: "Open-ended play"

Visar resultat 1 - 5 av 47 uppsatser innehållade orden Open-ended play.

  1. 1. The role of social media in small and medium - sized restaurant businesses : A case study from Östersund, Sweden

    Master-uppsats, Mittuniversitetet/Institutionen för ekonomi, geografi, juridik och turism

    Författare :Sameera Prasanna Rodrigo; [2024]
    Nyckelord :Social media; SMEs; Restaurant business; RBV theory;

    Sammanfattning : Background: Social media has revolutionized the restaurant industry, and it plays a significant role by changing and offering new ways to engage with restaurant customers and build stronger customer relationships, market their products and services, and acquire new customers, manage restaurant reputation, enhance brand awareness, and stay competitive in an increasingly digital world. Even though some restaurants recognize and utilize the potential of social media to deliver the above benefits, still there are some restaurants that have outdated social media accounts or completely inactive in social media. LÄS MER

  2. 2. Fritidshemmets inkludering i arbetet med att främja psykisk hälsa och förebygga psykisk ohälsa : Fast man är liten är man minst lika viktig som en stor - Nalle Puh

    Uppsats för yrkesexamina på grundnivå, Södertörns högskola/Lärarutbildningen

    Författare :Emma Doverhag; Mia Jakobsson; [2023]
    Nyckelord :Mental illness; preventive work; student health team; School-age educare; Health promoting work; cooperation.; Psykisk ohälsa; förebyggande arbete; elevhälsan; fritidshem; hälsofrämjande arbete; samverkan;

    Sammanfattning : School-age educare centers have an important environment where children spend a significant part of their time. The school-age educare center’s preventive work is based on different methods and strategies.An integrated and inclusive pedagogy promotes positive relationships between children and increases their sense of belonging. LÄS MER

  3. 3. Monolingual and Cross-Lingual Survey Response Annotation

    Master-uppsats, Uppsala universitet/Institutionen för lingvistik och filologi

    Författare :Yahui Zhao; [2023]
    Nyckelord :transfer learning; zero-shot cross-lingual transfer; model-based transfer; multilingual pre-trained language models; sequence labeling; open-ended questions; democracy;

    Sammanfattning : Multilingual natural language processing (NLP) is increasingly recognized for its potential in processing diverse text-type data, including those from social media, reviews, and technical reports. Multilingual language models like mBERT and XLM-RoBERTa (XLM-R) play a pivotal role in multilingual NLP. LÄS MER

  4. 4. "Be fit, my age, big c**k": Engagements with Hegemonic Masculinity, Hetero(homo)normativity and Discrimination among Queer Male Dating App Users in Malmö and Copenhagen - A Thematic and Summative Content Analysis

    Master-uppsats, Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografi

    Författare :Aaron West; [2023]
    Nyckelord :MSM dating apps; hegemonic masculinity; heteronormative; homonormative; misogyny; body shaming; racism; queer digital geographies; self- re presentation; online disinhibition.; Social Sciences;

    Sammanfattning : This exploratory research addresses a significant gap in feminist, cultural, and digital geographies by examining the geographic variations of how hegemonic masculinity, hetero(homo)normativity and discrimination is exhibited by MSM dating apps users in two distinct city contexts. Drawing from a post-structuralist humanistic perspective, the study explores how dominant ideologies shape exclusionary online queer spaces made unique by digital placemaking. LÄS MER

  5. 5. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    Uppsats för yrkesexamina på avancerad nivå, Göteborgs universitet / Lärarutbildningsnämnden

    Författare :Ida Sahlin; [2022-08-03]
    Nyckelord :Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Sammanfattning : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. LÄS MER