Sökning: "OpenGL"
Visar resultat 21 - 25 av 114 uppsatser innehållade ordet OpenGL.
21. Documenting and Improving the Design of a Large-scale System
Kandidat-uppsats, Linköpings universitet/Programvara och systemSammanfattning : As software systems become increasingly larger and more complex, the need to make them easily maintained increases, as large systems are expected to last for many years. It has been estimated that system maintenance is a large part of many IT-departments’ software development costs. LÄS MER
22. Cascaded Voxel Cone-Tracing Shadows : A Computational Performance Study
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Real-time shadows in 3D applications have for decades been implemented with a solution called Shadow Mapping or some variant of it. This is a solution that is easy to implement and has good computational performance, nevertheless it does suffer from some problems and limitations. LÄS MER
23. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. LÄS MER
24. Real-time Thermal Flow Predictions for Data Centers : Using the Lattice Boltzmann Method on Graphics Processing Units for Predicting Thermal Flow in Data Centers
Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : The purpose of this master thesis is to investigate the usage of the Lattice Boltzmann Method (LBM) of Computational Fluid Dynamics (CFD) for real-time prediction of indoor air flows inside a data center module. Thermal prediction is useful in data centers for evaluating the placement of heat-generating equipment and air conditioning. LÄS MER
25. Comparing 3D-Clipmaps and Sparse Voxel Octrees for voxelbased cone tracing
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Voxel based cone tracing is a promising approach to approximate globalillumination for real-time applications. This technique utilizes a voxelfield approximating the original scene to retrieve the necessary radi-ance information during sampling. The simplest approach to creat-ing a voxel field is to use a 3D texture. LÄS MER