Sökning: "Original Game"

Visar resultat 1 - 5 av 101 uppsatser innehållade orden Original Game.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  2. 2. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration

    M1-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Petter Rignell; Christian Sjösvärd; [2023]
    Nyckelord :game design; scale; scalability; aesthetics; AI; Human-AI Collaboration; MAP-Elites; EDD;

    Sammanfattning : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. LÄS MER

  3. 3. Strategy Synthesis for Multi-Agent Games of Imperfect Information

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Andres Guerrero Rodriguez; Rahnama Safdari; [2023]
    Nyckelord :;

    Sammanfattning : This project focuses on strategy synthesis for multi-agent games of imperfect information. The aim ofthis project is to identify strategies for two games of interest. We utilize a program from a previousbachelor thesis to transform the games. LÄS MER

  4. 4. Simplifying multi-agent games with imperfect information against nature using predetermined strategies : Reducing the complexity of strategy synthesis for games by treating things in our control as if they were out of our control

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Malmström; [2023]
    Nyckelord :Multi-agent Games; Imperfect Information; Strategy Synthesis; Abstraction Construction; Fleragentsspel; Imperfekt Information; Strategisyntes; Abstraktionskonstruktion;

    Sammanfattning : We study games on graphs, where a coalition of agents work against an adversarial nature to achieve an objective. The agents have to collaborate while making their moves simultaneously, while receiving differing information about the state of the game and without a means of agent-to-agent communication. LÄS MER

  5. 5. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

    Master-uppsats, Stockholms universitet/Filmvetenskap

    Författare :Laqi Li; [2023]
    Nyckelord :Nazi Germany; Propaganda Films; Science Fiction Trilogy; Industrial Films; WWII FPS Games; WWII Simulation Games; Fascist Aesthetic; Futuristic Utopianism; Steel-like Romanticism; History.;

    Sammanfattning : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. LÄS MER