Sökning: "Oscar Store"

Visar resultat 1 - 5 av 29 uppsatser innehållade orden Oscar Store.

  1. 1. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :William Andersson; Karim El-Nahass; Oscar Forsyth; Katri Lantto; Ludvig Lemner; Sara Stråhle; [2023-03-03]
    Nyckelord :ARG; Alternate Reality Game; Marketing; Advertisement; Master’s program; Game Design; Modularity;

    Sammanfattning : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. LÄS MER

  2. 2. Recycling a non-contiguous matrix as workspace : Instance of packaging & cutting problem

    Kandidat-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Oscar Nilsson; [2023]
    Nyckelord :matrix; matrices; memory;

    Sammanfattning : This report explores a common issue in a system involving matrices, namely the mismatch between the allocation and deallocation ratios. This results in more matrices being allocated than deallocated, eventually leading to insufficient memory. The mismatch in the ratio is an implication of how matrices are normally used. LÄS MER

  3. 3. Unmanned Stores In Sweden : A Quantitative Study On Enhancers And Inhibitors According To The Swedish Generation Z

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för management (MAN)

    Författare :Pontus Andersson; Johansson Oscar; [2023]
    Nyckelord :Technology-Based Self-Service; Technology Readiness; Technology Acceptance Model; Generation Z; Unmanned Stores; Digitalization; Retail Industry;

    Sammanfattning : Introduction: Since the start of the digital age back in the 70s, digital technology has become a main tool for us humans to work, communicate, and enjoy ourselves on a day-to-day basis. The major push that set this new chapter of human life was due to the first military-manufactured computers of the time. LÄS MER

  4. 4. Designing an Online Store That Appeals to University Students Based on Navigability and Design

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Agnes Hill; Alexander Beer; August Ulin; Axel Skördeman; Filip Marquardt; Jacob Persson; Niklas Knagenhielm-Karlsson; Oscar Eriksson; [2023]
    Nyckelord :Design; User studies; Electronic commerce; Internet; Students;

    Sammanfattning : In Linköping, 85% of university students require a costume at least twice a year, but there is no easy, sustainable way for them to acquire one. This project aims to address that need by creating an online store in the form of a web application that provides a platform for students to buy and sell second-hand costumes. LÄS MER

  5. 5. Framtidens dagligvaruhandel : En studie om förändring och hur butiken ska framtidssäkras.

    Magister-uppsats, Linnéuniversitetet/Institutionen för organisation och entreprenörskap (OE)

    Författare :August Härenstam; Oscar Ahl; Jakob Lönn; [2022]
    Nyckelord :Business model; organizational learning; future; prime mover; crane; reframing; rebundling; change; technology.; Affärsmodell; organisatorisk lärande; framtid; prime mover; lyftkran; avbuntning och ombuntning; förändring; teknik.;

    Sammanfattning : Dagligvaruhandeln har förändrats genom åren, idag är branschen något helt annat än för 80 årsedan och detta är till stor del med hjälp av digitalisering. Det empiriska materialet för dennastudie är hämtat från ICA Maxi Stormarknad Växjö och ICA Gruppen. LÄS MER